“And with his power, that might make for a bit of a pinch.”
Are you talking about how he’d be able to pursue a potential replacement in one world and only getting rid of Taylor if the replacing succeeded?
Also… nobody’s filled the rest of the team in on what exactly they’re up against?
I paused. “Tattletale clued me in. He creates parallel realities. Makes two different decisions, and he gets to see the outcome of each as they unfold. Decides which he wants in the end.”
Brian frowned. “And he’s been doing that with us?”
“Since before I joined the team. Send us on a job in one reality, keep us back in another. If we succeed, great. If we fail… well, nothing lost. He deletes the reality where he sent us out.”
Pretty solid use of the power, really.
He rubbed his chin. I noticed he had stubble. “So he gets two tries at everything. Including dealing with any of us who cause him any trouble.”
I nodded. “Which is why we need to play along for as long as possible.”
“Fair. What’s your plan B?”
“Plan B… well, it’s not so much a plan as a fallback. If I get found out before we make any headway, it means fighting Coil and his underlings.”
It’s worrying that that’s apparently plan B rather than, like, plan E.
“The Travelers and Circus included.”
“Tattletale and I have talked about how we might approach that. The problem is that Coil would be backing them up. Normally I’d suggest we go on the offensive, so they don’t have time to go after our weaknesses, but with Coil at work, we have to assume that it’s all the more likely that the Travelers would get that one lucky hit off, or that they’d pick the plan of attack that would work out for them.”
True. But playing defensively has its flaws too, such as giving them that time to go after your weaknesses.