“Okay. The team sounds well rounded, I can work with that.”
Yeah, it does, doesn’t it. We’ve got Kid Win for attacks, Shadow Stalker for stealth, Clockblocker for buying time by putting enemies out of commission for a while, and Vista to make the battlefield fit their needs.
She handed him a stack of files, “Here’s the files on local factions, including your new team, and a file on the solo heroes and villains.
Wouldn’t it have been good to give him some of this before he arrived? I mean, it’s been over two weeks since they decided to put him here. Might as well give him some time to do his homework before he came to town.
You’ll have limited access to the databases as well, which you should be familiar with, but this should get you the essential details to get underway. I’ve ordered those files loosely by priority, so you’ll find the most need-to-know information at the top of the pile.”
Sounds good.
Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team. Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants? Superpowered drug dealers. A Shaker 2, Tinker 2/Mover 3 and a Shifter 4. These aren’t big numbers. Am I missing something?”
…yes, why are those high-priority all of a sudden? Were they the ones who attacked the airport? Doesn’t sound like them, though.
Also, “big numbers” kind of sounds like the numbers in the classification do indicate something about the strength of the power rather than some sort of subclassification.