She infused the three-foot length of sharpened metal that was mounted in her arbalest with her power.  The more power there was in it, the less it was affected by the natural laws of the universe.

So essentially her power is to infuse something with Breaker essence?

I guess the first natural law to go would be gravity, making just about every shot essentially at point blank range for Flechette.

Focusing more power into an object meant gravity, air resistance and general physics held less and less sway over it.  She could tune it, make the effect longer lived, shorter lived or bias the effects to allow for more of one element or less of another.

Awesome.

I take it this isn’t limited to the projectiles, for that matter. Sounds very versatile.

She could do other things, but the primary benefit, the easiest thing to do, was making her ammunition punch through anything.  It would glue itself in place on impact, if she had the effect wear off at the right time, and she was very good at timing things.

Huh. I think we may have seen this in the Leviathan fight.

And hey, I guess that makes for another parallel with Shadow Stalker. Sophia makes herself pass through matter, Flechette makes her ammunition do the same.

She could charge the metal of her cleats so they bit into any surface, and though it was too slow to be used defensively unless her foe telegraphed their attacks, she could make her costume frictionless.

Neat.

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