Weld didn’t move an inch, and my gut told me Regent/Shadow Stalker was off the mark. My heart sank.
Clockblocker and Kid Win stopped walking and looked our way curiously.
Yeeah, this mission just officially went off the rails.
“Heads up! Trap!” Weld shouted.
Wards Neo vs the Undersiders, here we go.
So the Undersiders have a mishmash of advantages and disadvantages…
- Advantage: Regent is controlling one of the Wards, giving an advantage in numbers 7-5 as far as bodies go.
- Advantage: Element of surprise.
- Advantage: Coil made this canon. Doesn’t actually help them win, but indicates they probably do.
- Advantage?: Wards don’t know the powers of Imp. We’re likely to find out what those are in the next chapter.
- Disadvantage: Shadow Stalker’s ammunition has been drained of tranquilizer, unless they brought bolts they didn’t drain.
- Disadvantage: Ward home turf.
- Disadvantage: Six out of seven bodies on their side are currently restrained.
- Disadvantage: Rachel doesn’t have her dogs and is therefore practically a mundane in this situation.
- Disadvantage: The 7-5 numerical advantage doesn’t count the mundane PRT soldiers that I think are still around.
Overall, the Undersiders seem to be at a disadvantage here, but who knows what Imp brings to the table. This could get very interesting.