Maybe it was more general than that.  Not a fear of paralysis, specifically, but of helplessness.

Hm, yeah, checks out.

It’s very much worth noting that Taylor’s trigger event involved her being helpless in the locker. Also, that was the main issue she was faced with in Extermination, besides survival.

The dogs started fighting with Weld, and it didn’t seem to be a fight they would win.  They were faster, they had the advantages of numbers, I even suspected they were stronger.  Despite that, when it came down to it, Weld was a walking, talking statue.

Huh.

They could hit him hard enough to knock him down, but they couldn’t set their teeth into his flesh or deal any lasting damage.  When Weld hit them, by contrast, the hits were most definitely felt.

Ah, I suppose that makes sense.

I mean, the dogs didn’t really have much trouble with an armored Lung, but I guess it’s different when there’s no squishy flesh underneath the metal.

Still, their intervention did allow us to turn our focus to the others.  Vista was out of action, as was Clockblocker.

Which leaves Flechette and Kid Win. Flechette’s weapon is broken, so she’s down to her darts, and I think Kid was last heard from when he was in pain from pepper spray stings.

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