I’d been drawing my bugs closer to the building since we arrived, and I brought them into the fray as Dragon continued to lock down the lobby with the spray.

Taylor just keeps ending up in fights against people with metal protecting their bodies, sheesh.

And in Dragon’s case I’m not

even

entirely sure there is a human body to protect, let alone that it’s around here.

So… what can the bugs really do in this situation? I suppose they might be able to sabotage Dragon’s weaponry or senses, or if they can somehow get in there, circuitry.

The first tactic I tried was blocking the spray with the bugs.  I didn’t intend to stop the spray, exactly, but I hoped that I could cause the bugs to catch it & drop down atop Dragon, sticking to her.  It didn’t work – the spray was too strong, and the bugs were blasted much too far away.

Only one or two landed on her, and even then, I doubted the positions were that ideal.

Nice try, anyway.

Instead, I adjusted my tactics.  The idea was the same, but I didn’t want to sacrifice bugs for the purpose of clogging her systems or blocking her guns if it would be that ineffective.

Hm… so how do you do this without sacrificing too many bugs?

I gathered some bugs on anything that looked like a sensor – glass panes or openings in the armored vehicle, and I set the rest to gathering on the shattered glass that littered the floor of the lobby.

Ah, the sensor-blocking tactic 🙂

The feet of the insects and arachnids had setae, or small hairs, which branched further into setules.  These fibers, in turn, harnessed Van der Waals forces to cling even to surfaces as slick as glass.

Interesting! So are you going to have the bugs try to pick up the glass and drop it back down on Dragon, or something like that? Sounds ineffective, though… I’m guessing Taylor has a smarter plan.

I’d been reading up.

Nice. That explanation did sound a bit more academic than we’re used to.

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