Shadow Stalker was still fighting Weld. As Dragon turned a stream toward them, Weld reacted fast enough that I suspected he had some line of communication to her.
I guess that would be through his earpiece. Did they ever turn Shadow Stalker’s earpiece back on?
He backed out of the way, and Shadow Stalker and the dog both moved in the other direction, with a stream splashing where they had been brawling a second before, blossoming into a pile of foam as tall as they were, separating the two groups of combatants.
Well, shit, that seems to mean Weld is now free to go after Taylor & co.
Most of my first wave of bugs had either been shot out of the sky by errant bits of spray or had placed their initial pieces of glass and were going back for more. This wasn’t a K.O. hit, and Dragon was too good to let something this minor stop her, however it might delay or hamper her.
If there’s a way out of this situation that doesn’t involve K.O.ing Weld and Dragon, that would be worth pursuing, but even if you find one of those, you gotta wait for Grue to unfreeze.
The real issue was that this was too slow, and we were on a tight time limit. Less than a minute, and the Protectorate would arrive. Their team was smaller with recent deaths and Armsmaster’s ‘retirement’, and I hadn’t heard about any new recruits.
But they’re still a threat, and you’re having enough trouble with Dragon.
Then again, I hadn’t heard about the Ward’s new recruits, and here Weld was, being annoyingly persistent.
He really has been quite the formidable hero.
I was assuming he was the new leader, given his tone with Shadow Stalker. I wondered if being ridiculously tenacious was a job requirement for being in charge of the Wards.
Heh. It certainly doesn’t hurt.
It made sense to have a commander who wouldn’t be removed from the field by an errant attack. You wanted someone who would stay in the thick of it for the whole fight.
Yeah, and add Weld’s brains to that and you’ve got a fantastic leader.