Infestation 11.7

Howdy, Krixwell here!

Uh, hi. It’s time to–

–yeah. No need to be so ominous about it, though. Anyway, I’m here to read some more Worm!

No, I said read.

Who’s even putting these… anyway.

Last time, things got really interesting. We learned more about the tesseractids, or dandelions, or karahindibas, or whatever I should call them, as a new parahuman got his power – a quite deadly one – and the brawl swiftly drew to an end. Then Faultline’s crew showed up and removed the exits… I like the direction this is taking.

This time, we’ll get to watch as the Crew confronts the Merchants and tries to keep anyone else from drinking the super juice (Seriously, it makes very little sense that Taylor wouldn’t even think about trying to do something about that. She’s genuinely lucky the Crew presumably are.), while Taylor & co. try to avoid getting swept up in it all without revealing their identities to Faultline’s Crew. That sounds like it’ll be–

…fun. I was about to say “fun”. But yeah, “cool” works too.

So yeah, how are they supposed to get out of this? I suppose laying low might be the best chance they’ve got, but if it’s at all possible–

…yeah. That probably won’t be easy, though.

So without further ado–

Yes, yes, I’m getting to it!

Without further ado or reaction images in this post, let’s see what the Crew has in store!

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