Elle grabbed her chair and shattered her window.
Woah, drastic measures time.
Gripping the sides of the window, ignoring the glass that bit into her fingers, she screamed, “Shamrock!”
What can she do?
Both Shamrock and Burnscar looked up at her.
And yes, now you’ve alerted Burnscar to your location. Now she can stop your contraptions with much more efficiency.
She slapped the wall with her hand, leaving bloody fingerprints where the glass had cut her, “The ball needs to go right!”
I guess Shamrock’s luck manipulation is active, and she needs to know what is the lucky outcome for it to work?
Burnscar launched another fireball at Shamrock, and Shamrock leaped to one side.
Nice dodge.
“What ball!?”
Elle couldn’t tell her, not without letting Burnscar know. She could feel the ball making its way down the last slope, dropping down the far left, to where the mechanism and the lower half of the puzzle had been devastated by Burnscar’s fireball.
Well. That didn’t work.
Shamrock would get a glimpse of the ball through the hole in the wall, as it dropped down… now.
Hm, or maybe it still can.
Elle felt the almost imperceptible influence of Shamrock’s power. The woman was a telekinetic and clairvoyant on the smallest of scales, capable of making small changes and knowing how to use them to make big things happen.
Ohh.
Her luck hasn’t been working because it wasn’t luck. That’s just how she portrays it, much like how Grue claims his power is just darkness on the wiki (”It’s not wrong, but it does catch people off guard when they think they know what you can do, and there’s something more to it.”), or how Taylor made the Empire goons think turning into a bug monster was part of her power.
Makes sense.
The ball moved a few millimeters to the left, hit a splinter of wood and bounced toward the right, spinning. It landed, and the spin of its rotation coupled with the help of an additional nudge carried the ball to the right, and down into the chamber behind the statue.
Nice work.