“A distraction would be nice,” Noelle smiled for the first time.
Field commander. She used to be the leader of their group? I wondered if I could dig up any information about her if I hunted far enough back.
Hm, maybe. I’m not sure whether the previously nomadic nature of the Travelers would make that more or less likely, but it probably makes a difference.
I could see Brian fidget under the table. He wasn’t liking the constant distractions from the subject at hand.
“Eight enemies,” Trickster said. “Now, I’m not a serious player of the game, I’m sorry to any of you Undersiders who are irritated by the way I’m about to butcher it, but the way I see it, their leader is like the king in chess. More raw power than a pawn, but in the end, he’s simultaneously the second weakest piece in the game and the one everything hinges on.
He’s talking about Jack, right? Sounds about right. His power is the weakest of all of them, I think, with only the mundanes (pawns) below him.
Is Trickster going to compare all of them to chess pieces? Let’s take a stab at it before he can.
- Queen: Shatterbird. Very powerful, quite mobile, incredible range.
- Bishops: Burnscar, Mannequin. Effective on the offensive, might attack from unexpected angles.
- Knights: Bonesaw, Cherish, Pinkie Pie. Hard to predict.
- Rooks: Siberian, Crawler. Tough on the defensive, can barrel right through on the offensive.
I find myself switching Mannequin, Cherish and Crawler around a bit, but the rest I’m sure of.
We take him down without getting massacred in the process, I think we win.”
Maybe. He does play an essential role in keeping the team together, but what happens if you take out the head and dismantle the team? You’ll have seven individual Slaughterhouse members working separately in Brockton Bay.
Also, Jack’s not dying unless it’s too late.