If Tattletale was sitting next to me, I would have kicked her under the table.
Better not kick in that direction right now. Not only would she hit the wrong person, but the person she’d hit would be Bitch.
Noelle suddenly perked up, saying, “They want to hunt. They’re predators.”
“Okay, how can we use that?” Trickster leaned forward to look at the screen.
…is she talking from experience as a “monster”?
“They want to be the predators, we make them prey,” Noelle said. She was looking more animated again.
Sooo…
That implies hunting them down. Coming to them instead of letting them come to the Undertravelers.
That does give an element of surprise and preparation advantage, but I thought we were trying to avoid direct combat altogether. Hunting traps?
“Not sure that’s possible, but keep going.”
“It’s not possible because, um. You described them like they’re chess pieces, and we’re thinking in terms of a chess game. What if we changed the game?”
Okay, so I wasn’t expecting Wildbow to actually spell this out when I made the analogy to playing backgammon instead, but here we are.
I kinda wish I’d gone with my urge to use checkers instead. It’s played on the same board and can be merged with chess without much difficulty (one side has checkers pieces and wins by checkmating the king, the other side has chess pieces and wins by capturing all the checkers pieces), weakening the analogy’s focus on throwing the opponent’s assumptions out the window, but at least it’s a game I actually know how to play. It’d be easier to make further references to it.