“Me, Bitch, Armsmaster, Noelle, probably Hookwolf and someone in Faultline’s crew?” Alec said.
Close.
Wait, was it mentioned to them that there are just six?
“No. Jack said they picked two heroes. Hookwolf, yes. But their last pick is a hero, not one of Faultline’s,” Lisa said.
Oh, good catch.
Is your power taking it further to tell you which hero?
“And we can’t say for sure who this person is or what actions they plan to take,” I said. “Too much hinges on everyone else’s willingness to cooperate and play by the rules, and the stuff that happened at the last meeting of the city’s villains makes me skeptical.”
Yeah, I can’t blame her for that.
Brian nodded. “It’s important that we find this person, make sure they play along, so we don’t wind up losing before this game of theirs even starts.”
I agree. Panacea is currently the most likely to leave the city, and that’s before considering that the Nine may not have managed to tell her about the rules.
“There’s other problems here,” I said, “We can’t forget what Dinah said about Jack. If he leaves town, it could mean disaster. If we win, we could all lose in the long run, because it’d mean he left town and Dinah’s prophecy would come true.
That’s a very good point. Gotta open that extra slot – and possibly break the Nine apart entirely, thanks to Jack’s central position, potentially causing each of them to wreak havoc on the city separately, not caring about the game anymore.
And it might still be for nought if I’m right about Theo.
Hell, a lot hinges on whether the Protectorate is on the same page as us. If they arrest him and take him out of town…”
Yeah, whoops.
At least they know about the prophecy. Now it’s just a matter of whether they believe it.