I’d known that using the decoys would provoke Siberian. She wanted to drive home that inevitability of her target’s fate, and that meant she would stop playing around the second she thought Amy might really escape.
Ah, yeah, wouldn’t want the target to get any funny ideas about having a chance of Siberian attacking a decoy instead.
That was the bad.
The way you say that makes it sound like there’s “a good”? Maybe even an ugly?
I suppose the ugly would be Siberian’s real body.
The good side of things caught me by surprise. As though a switch was flicked, my power suddenly surged back to its normal strength. Amy was killing the bugs she’d fucked up, so they weren’t scrambling my power anymore. She’d realized I was trying to help.
Nice!
Now let’s see if we can’t find the ugly and put an end to this.
“Should I attack?” Sundancer asked.
“No,” Grue almost barked the word. “You’ll give away our location.”
Yeah, I suppose it’d be hard to miss where the literal miniature sun came soaring from.
Sundancer is going to prove useful by the end of this, somehow.
“Let me,” Trickster said.
While Trickster unclipped grenades from the belt of his costume, I focused on Amy. She was standing, slowly, masked by a swarm.
What are the grenades supposed to accomplish, exactly? Or the sun, for that matter?
Distractions? Making the ground a little less runnable?
If I sent a decoy running in one direction, I was almost positive it would get Amy killed. She couldn’t run faster than Siberian, and however much I scattered the decoys, Siberian could dispatch them all and get her hands on the real Amy in a matter of seconds.
Bad idea.
If I moved a decoy too fast, it would be a dead giveaway as a fake.
Because the real Amy would not be able to run fast enough for Siberian to not catch her immediately.