It was Mannequin.  Of all of them, he was the hardest to make out as he moved close to the ground, slipping between cars and through the flames to disappear from Weld’s sight.

I realized at the end of the last post that she was looking at the fight using her eyes rather than her bugs, thus invalidating the stated half of my reasoning for why it’d be Mannequin (the other half being that he’d been remarkably unseen thus far), but I’m still going to call this a win.

Oh, and a third half I didn’t consider: Bonesaw and Jack can’t do shit to Weld directly (or at least, Jack would need a lot of range) with their specialties, and Weld wouldn’t be defending the time-stopped heroes in quite the same way against their attacks.

He had four arms, one set longer than the other, which combined with his jerky movements to give him an almost bug-like demeanor.

Quick, Taylor, control him! :p

I watched as he paused at the rear of one car, crouching with his two sets of arms at the bumper, then unfolded explosively, steam or vapor billowing around him as he launched the car through the air.

Mannequin and Lung have a thing in common: From a writing perspective, they’re both good for repeat encounters thanks to bodily changes.

Lung had several stages, allowing for very different fights depending on which stage he starts in (even as Lung has pretty thoroughly lost relevance, I’m still not entirely convinced we won’t see him fully draconic some day).

Meanwhile, Mannequin adapts, changing his body after each loss and adding new features that change the game next time.

These features make these two more interesting to read about when the same characters go up against them again.

It wasn’t much distance, only ten or so feet, but the car rolled and slammed into Weld, knocking the junior hero into his frozen teammates and pinning him there.

Weld, looking down at the car stuck to his chest: “Shit. This is gonna take a while to get rid of.”

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