Weld gave me a salute, using a knife-hand that was as long as he was tall.
😀
Let’s take a moment to appreciate this reminder of why I like Weld.
We went on the offense, going after Mannequin. I used two more grenades to drive him out of cover and to stop him from flinging any more cars at the heroes, while Weld maintained the pressure by constantly closing in.
So, remember how there was a little period where I low-key shipped Weld and Taylor with little basis?
That’s faded by now, but there’s still a part of me that really likes seeing them fight together, and wordlessly falling into good teamwork like this.
Both Weld and Mannequin had seemingly unlimited physical reserves. Both had equipment they could spring from nowhere – Mannequin had his concealed equipment and weapons, Weld had his crude shapeshifting abilities.
In other words, Mannequin has quality, Weld has versatility.
Not that Mannequin isn’t versatile, but he has to specifically install something ahead of time.
That wasn’t to say they were evenly matched.
Honestly? I’d be betting on Weld in a direct fight. He can take a lot of what Mannequin can dish out, and dish out a lot himself, possibly enough to crack Mannequin’s casing, which is more than I think most of Mannequin’s attacks can do to Weld’s metal body. It’s just a matter of actually hitting the target.
Mannequin is vastly superior in terms of mobility, but Weld is well equipped to restrain him compared to most melee fighters, because of Mannequin’s metallic limb… joints. If Weld grabbed one of those with his hand, Mannequin wouldn’t be able to get loose from his grip unless Weld allowed it or he ejected the chain. Granted, Mannequin can use this against Weld, too.