“Okay.  I’ll have this memorized by the end of the week.”

“I expect you will.  That brings us to more mundane matters.  You’ll be enrolled full-time at Arcadia High School.  It’s close to the Wards headquarters, and your teachers have been informed about your special nature.

Alright, looks like the map I was given not having the school was based on speculation by Ridprime due to the path Leviathan took on the map.

I’m afraid there’s no easy answers as far as your appearance and how the rest of the student body will react to you.”

Yeeah, metal skin isn’t exactly conducive to a secret identity.

Weld looked down at his hands.  His body, from skin to hair to bone, was all metal and alloys of varying types.  “I’ve dealt with it before, I’ll manage.”

“We can’t enroll you in the co-op program, as your absence would be noted, and would draw attention to others who are using the co-op program to mask their attendance in the Wards.

Unfortunate. 

It won’t be easy, attending high school full-time, keeping up with your coursework and leading the team in your off hours.”

Yeah, this sounds like a lot of work.

“It’s fine.  I don’t have to sleep much, anyways, so it’s good to keep busy.”

…fair enough.

“Only one of whom is of any particular concern.

Bitch?

Investigations into two members have suggested sociopathic tendencies, and if they’re channeling their efforts into low threat activities such as robberies, we can afford to ignore them for the time being.”

Oh, so then Skitter is the one you’re worried about?

I suppose she has shown her skills over the last eight Arcs.

“Faultline’s Crew.  Mercenaries, low rating, mediocre rating, low rating…  A Shaker 12?  Seriously?”

Hm. Labyrinth? I suppose what she does fits with Vista’s example of shaking things up on the battlefield.

“The girl has cognitive deficiencies that reduce the effective threat she poses, but yes.  Again, that group is not an imminent threat.

Definitely Labyrinth, then.

I guess changing the playing field really is the signature of the Shakers, then.

In the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents.  The Merchants and Hookwolf’s group.”

Makes sense, I suppose.

“Their leader has made overtures to us, offering cooperation in helping us regain control of the city.  We have refused her for the time being.  If she approaches you, you are in no way, shape or form permitted to agree to any deals.”

Hm, interesting. I suppose Purity does just want a good, intact place for Aster to grow up.

“Noted.  Let’s see…  Coil, powers unknown.

Shame, honestly. I would’ve liked to see how they’d classify what he does.

The Travelers have high ratings on their powers, but their crimes are low end, pretty much.  There’s the Undersiders… three Master classifications in one team.”

Huh. I suppose Regent and Bitch fall under Master too.

It’s interesting that the PRT doesn’t seem to be aware of Taylor leaving the Undersiders yet. I mean, sure, they haven’t seen much of the Undersiders since the attack, unless there’s been another time skip, but they at least have reason to suspect that might be the case, even if they can’t necessarily share that reason with Weld.

“And it looks like he’s a Shaper 4, Brute 7, with the longest list of homicides or suspected homicides I’ve seen on someone who wasn’t already in prison.  Thick file, I take it he has lots of followers?”

That would be because they’ve tried to put him in prison, repeatedly, but he’s apparently good at escaping.

“The largest group in terms of parahuman numbers, at present.”

“And this second group, The Pure, is the second offshoot of that Aryan group, I take it?”

Sounds about right.

“Small but powerful.  Their leader, Purity, is a Blaster 8 and Mover 4.”

I… think I predicted her being one of the leaders? Did I write that anywhere? If I didn’t, shame on me.

“Yeah, there’s a Breaker 9, a Shifter 8 with Stranger 3 and a Master 6 in that group?  I buy that they’re powerful.”

Let’s see, we’ve got Fog, Night and… uh…

Also, Shifter wasn’t in that rhyme earlier. I guess we didn’t get to see all of it.

“So a big priority will be safeguarding incoming supplies from relief efforts, protecting key areas of the city so it can recuperate from the disaster.”

“Yes, for the time being.”

Makes sense.

“Let’s see, the next group is… Fenrir’s Chosen?”

Okay, this one I don’t remember hearing about before. Are they new?

Fenrir is a name heavily tied to the apocalypse (specifically the Norse apocalypse, Ragnarok), and that’s exactly what the Endbringer attack was for the city. An apocalypse.

“One of two major offshoots of the Aryan villain group, Empire Eighty-Eight, which fell apart after the death of their leader, Kaiser.  

Oh, it’s one of the E44s… did Hookwolf nab control over that and change his name, or was there another wolf villain around?

Fenrir’s Chosen are led by Hookwolf.  Violent, utterly merciless, and reveling in the current chaos.”

Ah, well, half right. Didn’t change his name.

But yeah, a wolf taking charge after an apocalypse? The Norse allusion makes loads of sense.

“So they’ve got, what, a following of homeless?”

“Brockton Bay doesn’t, or didn’t,  have many that you could strictly call homeless, as there were so many abandoned buildings to squat in.  When the Endbringer attacked, he chose the area with many of these buildings.”

He did ruin a lot of the Docks.

“I think I remember, yeah.  The area where the fight started didn’t exactly look upscale.”

“The sad irony of this is that the defending parahumans protected that area, while other locations were leveled by the tidal waves.  That area, known to locals as the Docks, was not under the control of any organized crime or villain organization even before the attack.

Because of the events of Arcs 1, 4 and 5… leaving it open for the Merchants. Damn it.

After the battle’s conclusion, it was swiftly occupied by the Merchants and growing numbers of their followers, and is now one of the areas with reliable shelter.

…I mean, at least they’re doing that much. They’re still pieces of shit, though.

Not entirely, but more than many.  By the time our local heroes were finished with search, rescue and minimizing damage, their number of followers had reached a critical mass.  In the past several days, they’ve begun attacking the city infrastructure, the airport, grocery stores, malls and they’ve repeatedly seized medical supplies and food as they come in.”

I see. Thus the need for the guards around the supply helicopter in 8.8.

“Context.  They’ve become a rallying point, representatives and leaders for those on the lowest rungs of society.  Too many civilians who were the have-nots think allying with the Merchants is a way to become the haves.

Hm. So they’re growing… maybe they’re even going to end up being the ones to take the Alternative Beep Boops’ place at the Docks?

People that were angry, disenfranchised or both have gravitated towards the group, are seeking to overturn the social order.”

Of all the groups to rise to power in the wake of the Endbringer attack…

“Okay.  The team sounds well rounded, I can work with that.”

Yeah, it does, doesn’t it. We’ve got Kid Win for attacks, Shadow Stalker for stealth, Clockblocker for buying time by putting enemies out of commission for a while, and Vista to make the battlefield fit their needs.

She handed him a stack of files, “Here’s the files on local factions, including your new team, and a file on the solo heroes and villains.

Wouldn’t it have been good to give him some of this before he arrived? I mean, it’s been over two weeks since they decided to put him here. Might as well give him some time to do his homework before he came to town.

You’ll have limited access to the databases as well, which you should be familiar with, but this should get you the essential details to get underway.  I’ve ordered those files loosely by priority, so you’ll find the most need-to-know information at the top of the pile.”

Sounds good.

Weld took the folders and opened the one for the Wards, glanced through it to memorize the faces of his new team.  Then he went to the next file, “Then the top priority as far as opposition goes is… the Archer’s Bridge Merchants?  Superpowered drug dealers.  A Shaker 2, Tinker 2/Mover 3 and a Shifter 4.  These aren’t big numbers.  Am I missing something?”

…yes, why are those high-priority all of a sudden? Were they the ones who attacked the airport? Doesn’t sound like them, though.

Also, “big numbers” kind of sounds like the numbers in the classification do indicate something about the strength of the power rather than some sort of subclassification.

“Geez louise.  The others?”

Good to see Weld appreciates the value of having two manipulators of spacetime itself on the team.

“Kid Win is a Tinker 4.  Guns and antigravity devices, primarily.

I wonder if he can combine those to make an antigravity gun.

Shadow Stalker is more ambiguous.  Breaker 3, sublabels are Stranger 2, Mover 1.  Her particular nature as a ‘breaker’ makes her superlight, semi-gaseous, transparent and capable of passing through solid surfaces.”

Hm. It seems like most of the designations are more about what the powers do to the person wielding them. So a Breaker breaks their body apart, like Shadow Stalker and Fog.

I wonder if Stranger, if it’s not a misc category like I thought, covers those who can be not fully corporeal in the material plane. Those who can phase through things, for instance, like Shadow Stalker and Danny Phantom.