“It’s a bit of a crazy idea,” I said, ignoring her.  “But what if we didn’t stash her in this base?  Or any of the others?  We put her anywhere in the city, there’s the risk that some unwitting John, Dick or Harry will come by, and she’ll get them to help her somehow.

What are you suggesting, then? The ruins of the old Protectorate HQ or something?

(I suppose that might not work, if they’re building the a new Protectorate HQ there.)

Can’t station guards on her, so… why not the water?”

I… actually think I might’ve been onto something.

The other options this could imply would be stranding her on a vessel out on the sea (too much risk of her drifting ashore) or putting her on the rooftops in the middle of Lake Heroic.

“A boat?” Ballistic asked.

“I could tell you a story,” Cherish said, “Little girl grows up with money.  Daddy pulls in six figures, maybe seven.  Massive house, I expect.  Maybe horses, a mercedes, indoor and outdoor pools…”

She’s just trying to distract them, I guess, but I do think this might be Shatterbird’s backstory.

“I was thinking about a buoy,” I replied, speaking over her.  “Could even rig things so she’s out of sight.  Cuff her to it, we can be pretty damn sure she won’t be getting free.”

Hah, nice. It’s got the best of both worlds between what remains of the Protectorate HQ oil rig (steady, won’t drift ashore) and a boat (small, not much room to do things, not likely to have random pieces of tinkertech lying around, not going to have PRT workers coming to rebuild or clean).

Also it’s kind of hilarious.

“I admit I’m at something of a loss.” Coil sounded pensive, as he looked at our captive.  “Where do we put her?”

At Dr. Q’s place, maybe? You go through the door, talk to his receptionist, then talk to him, and put Cherish on a hospital bed he’s got there.

“Jack did research on you assholes,” Cherish cut in, still trying to distract us, “I know your schtick, Tattletale.

Oh hey, confirmation.

Pick at people’s weaknesses, tell them stuff they don’t want to know.  I can do the same thing.  I’m better at it than you are.”

Well, close to it.

It seems like she actually does want to get into intellectual jousting with Tattletale. As a stalling tactic, I suppose.

But yeah, there really is a parallel here. I’m currently feeling good about having connected Cherish to Tattletale in my “Slaughterhouse Nine as Undertravelers” post. 🙂

Though I’m not sure this is why I did that. I don’t remember.

Tattletale glanced at the bullet hole in Cherish’s chest.  “I’m suspicious it’s so routine for her that there wouldn’t even be a blip on the radar if she did try something.”

Hmm, she might be right.

And hey, this seems like something Tattle’s power could grab onto and use to tell her whether Bonesaw did try something.

Cherish leaned forward, “Are we going to do this?  Test your perceptive abilities against mine?  Some intellectual jousting?”

I wonder if Cherish knows what exactly Tattletale’s power does. For a long time, we’ve been seeing Tattletale make use of the fact that her power was ambiguous in order to mess with people, and I’ve seen no sign that she’s stopped being at least somewhat secretive about it, but there’s a chance Cherish’s power gives her some insight into what’s going on there.

Tattletale shook her head.  “She’s stalling.  She knows time’s on her side, because we need to rescue Grue sooner than later.  Longer we wait, the worse our position.”

Yeah.

I could,” Trickster threatened.  “Or we could wait and see which happens first: Either you agree to share the information we want or you slowly bleed out.”

Hm. How exactly would he go about it? Could he target Bonesaw’s protections specifically and replace those? That would be a bit OP, especially since at least four of the Nine have those protections.

“A game of chicken?  I’m down.”  Cherish prodded her injury with a fingertip.  It was clear it hurt, but she still stuck a finger into the hole and investigated some.  “The auto-injection pump is dosing me with painkillers and antibiotics now.  First time feeling this stuff work.”

Pain is weird.

I get the purpose of it as a warning signal and a compulsion to deal with the thing that is causing the pain, but at the same time, the pain itself can often be more crippling in a dangerous situation than the injury that causes it. That’s a problem from an evolutionary standpoint, isn’t it? Milder immediate pain responses would make more sense in a lot of contexts.

Anyway, my point is that these painkillers aren’t just a convenience, they also make sense as a thing to keep the protected Nine-members going in battle.

“Letting that… lunatic perform surgery like that?” Sundancer asked, shivering a little.  “How?  Why?”

There has got to be a lot of trust involved. Though in Cherish’s case, at least she could probably sense it if Bonesaw had plans to mess with her beyond what was agreed on.

“Not much choice in the matter, but I was awake for the entire thing, and I read her emotions as she did it.  No hint of any traps or dirty tricks.”

Awake? Damn.

Tattletale glanced at me.  I looked, in turn, to Coil.  He gave me a barely perceptible shake of his head.  He wouldn’t fork over the amount.

Yeah, figured as much.

“You’re not really in a position to be making demands,” Trickster said.  “You’re bleeding to death, and we do have the ability to hurry the process along.”

True, though she has some pretty good bargaining chips to keep herself alive.

Cherish shrugged.  “Bonesaw gave me the works.  Mesh sheaths for every major artery and organ, wire reinforcement for my skeleton.  It’s not going to kill me anytime soon.”

“It’s just a bullet hole, sheesh.”

I made a mental note of that.  Chances were good that Jack, Bonesaw and the other more vulnerable members of the Nine had some similar protection.

That they do!

How differently would things have played out if Ballistic had used his power and blown them up?

Well for one thing you wouldn’t know that Grue had been captured, assuming that still ended up happening.

“And for the info on Grue?”  Tattletale asked.

“I’m thinking a billion-”  Cherish winced as she moved mid-sentence and pulled at the wound.

Pfft, a billion dollars? I suppose it makes sense that she could use some cash in her future efforts to live on and avoid the wrath of the Nine, but that’s kind of a lot. Really using that bargaining chip for all it’s worth, huh?

It wouldn’t surprise me if that’s technically doable with Coil’s assets, but a billion is a pretty big number even for some of the richest people in the world, and I doubt Grue is worth that much to Coil.

“A billion dollars so you can scamper off to the other side of the world and live the good life while you hide from those bastards,” Tattletale finished.

Seriously, though, moderation is key when you’re hiding. Don’t want to get too much of a reputation wherever you’d wind up.

“Right.  Or are you going to tell me that’s too much?  Is your teammate’s life worth a smaller amount?  Where do you draw the line, Ms. Frowny-face?”

Ouch, that nickname’s gonna sting.

I would believe that the Undersiders (except maybe Bitch) might be okay with burning a billion on Grue’s safety, but it’s not their decision to make. I highly doubt any of them have raised a billion on their own, and Coil is way more pragmatic about people’s lives and values.

“Where is he?” I growled.

Looks like we’re starting right where we left off. And Skitter is… well, not pissed so much as determined, I think.

“As if I’m going to tell you.  To think Jack called you the clever worm.”

Hey, I’ll have you know the plan that got you here was mostly, if not entirely, her idea.

“Don’t call me that.”  I felt a flare of irritation that bordered on anger.  Was that me, or was it her power at work?

See, the reason I said she wasn’t pissed was that it didn’t seem like the right emotion for Skitter to be having right now, though I could see her being annoyed at Cherish after she refused to answer. So yes, there’s a good chance Cherish is messing with her head.

But why introduce anger of all emotions? Crippling dejection seems like a much better choice. Though of course, Cherish needs to keep it subtle due to Coil’s orders to kill her if anyone acts out of character.

Tattletale put a hand on my shoulder.  I shut my mouth.  She asked Cherish, “What do you want in exchange for your help?  You want us to let you go?”

Honestly, I suspect either more, or the opposite. Cherish has reason to want to get away from the Nine. Her best options are to leave the city (which Coil could help with) or get protection.

Cherish laughed a little, and it reminded me of Alec’s own dry chuckle.  “No.  Definitely not.  In exchange for the information about what the Imp is up to, you’re going to give me medical treatment, you’re going to keep me here, and you’re going to keep me safe.”

Thought so.

(I was leaning way more towards that than help leaving the city, for the record. The leaving option was an afterthought.)

Also, I notice that she hasn’t included the information about Grue in this line. She’s reserving her other bargaining chip for something else.

Snare 13.7

It’s Wormerin’ time!

So! Last time, the first major ambush on the Nine was a success, but in the process of executing Plan B, the Undertravelers left Grue behind on a rooftop after his impatience made him choose to fall from a fairly high altitude. It’s likely that impatience is why he wound up (according to Cherish, who might have something to gain from lying) being captured.

Of course, the Undertravelers can’t have Grue getting Bonesawed or Siberian’d or… pretty-much-any-member-of-the-Nine’d. So now the next goal is to rescue him as soon as possible, and also figure out how to use Shatterbird and Cherish to their advantage when Cherish has told the other Nine about Regent. Of course, even if they fail to do that, just having them out of the fight is a benefit.

Y’know, in a sense, the victory last chapter can be partially tied back to the same event that earned Tattletale her glasgow smile. If she hadn’t tried to mess with Jack by alerting him to Cherish’s betrayal, she wouldn’t have been in the position where she’d want to make a deal with the locals. Yet. And that’s a major reason the Undertravelers are still alive, so hey, at least her backfiring attempt wasn’t entirely in vain.

Enough about last chapter, though – what are we in for this time?

Time is of the essence for the Undertravelers, so to convey the speed of events, I suspect we (the readers, not the characters) might skip the planning this time and go straight to the attempt to rescue Grue. Maybe. It’s also possible we’ll be hanging out at Coil’s base a bit first, hopefully learning about what happened to Imp.

Whether it’s this chapter or not, the mission to save Grue is probably going to go well. I doubt Wildbow would kill him off-screen between chapters if at all, although doing it that way might be worth it for the angst of Taylor being faced with a Bonesawed husk of his former self when they come to rescue him. Damn, that’d be dark.

So yeah, without further ado, I wanna read!