I pulled the pin on another grenade and lobbed it in Mannequin’s direction.

Call it chemistry, rhythm, or just the nuances one picked up after fighting alongside someone else, there was a flow to working with a member of your team, a way I could trust others to have my back and vice versa.  Weld and I didn’t have that.  It was my understanding, my assumption, that the bruiser would take on the heaviest hitter on the opposing side, and the others in the team would focus their efforts on the secondary threats with using utility and technique.

Well. When you build it up like this, it seems Weld is going after Mannequin too, which means nobody’s dealing with Crawler. Damn.

It was how the Undersiders tended to handle matters.

Weld… I don’t know what his assumption was, but maybe he was used to having people like Clockblocker and Vista handle the most threatening and problematic enemies, while he threw himself at the enemy ranks and drew the secondary fire.

A damage sponge. Except very different from an actual sponge for once.

This makes a lot of sense. Clockblocker and Vista are good at temporarily disabling the big threats, but right now they’re not available to do that with Crawler, which Weld forgot to account for.

Maybe they were even tactics he’d been drilled on with his previous team.  Maybe he was too focused on protecting his teammates from Mannequin and didn’t trust me to handle it.

That also doesn’t help.

The counterpoint to that was that Crawler had heard the commotion and was approaching.

Well, fuck.

He shifted from a walk to a head-on charge as he got a block away.

*nervously retrieves a laser pointer from his pocket*

“Crawler!”  I shouted the words at full volume.  Weld snapped his head up to look at me, and I extended one arm out to inform him on the direction.

The problem was that Mannequin could hear too.  He shifted positions and prepared to heave another car at the heroes.

Honestly, Mannequin might as well ask Crawler to sit down on top of the heroes.

Though it might not work, because

fortunately, Crawler seems intent on tearing Skitter in particular to pieces before doing much else.

Fortunately…

Mannequin could have hit Weld with everything he had, and I doubted he would have even slowed Weld down.  The opposite wasn’t so true – I suspected that one solid blow from Weld would leave Mannequin a wreck.

The fact that Taylor agrees with me is always a good sign. 🙂

The problem was that even though Weld was strong, he was heavy, and this put him somewhere near the upper limits of what you’d expect an athlete to be able to perform.

Weld’s trigger event was getting kicked out of boxing lessons because he was too light and soft for even the atomweight class.

The Dandelions, as usual, took things a little too far in the opposite direction.

Mannequin, by contrast, was faster than any olympic runner, more agile than any gymnast.  He could contort and slide through the space beneath a car, change directions on a dime, and that was without getting into the other advantages he brought to the table.  I suspected he could see through the fire and smoke, and where Weld’s shapeshifting was largely limited to hitting stuff, Mannequin could use his arms like grappling hooks to cover more ground and keep his distance.

Mannequin is ridiculous and terrifying.

If we had any advantage, it was that we were buying time.  Mannequin couldn’t stop to throw vehicles at the frozen heroes.

That’s really the most important thing right now anyway, isn’t it?

Weld gave me a salute, using a knife-hand that was as long as he was tall.

😀

Let’s take a moment to appreciate this reminder of why I like Weld.

We went on the offense, going after Mannequin.  I used two more grenades to drive him out of cover and to stop him from flinging any more cars at the heroes, while Weld maintained the pressure by constantly closing in.

So, remember how there was a little period where I low-key shipped Weld and Taylor with little basis?

That’s faded by now, but there’s still a part of me that really likes seeing them fight together, and wordlessly falling into good teamwork like this.

Both Weld and Mannequin had seemingly unlimited physical reserves.  Both had equipment they could spring from nowhere – Mannequin had his concealed equipment and weapons, Weld had his crude shapeshifting abilities.

In other words, Mannequin has quality, Weld has versatility.

Not that Mannequin isn’t versatile, but he has to specifically install something ahead of time.

That wasn’t to say they were evenly matched.

Honestly? I’d be betting on Weld in a direct fight. He can take a lot of what Mannequin can dish out, and dish out a lot himself, possibly enough to crack Mannequin’s casing, which is more than I think most of Mannequin’s attacks can do to Weld’s metal body. It’s just a matter of actually hitting the target.

Mannequin is vastly superior in terms of mobility, but Weld is well equipped to restrain him compared to most melee fighters, because of Mannequin’s metallic limb… joints. If Weld grabbed one of those with his hand, Mannequin wouldn’t be able to get loose from his grip unless Weld allowed it or he ejected the chain. Granted, Mannequin can use this against Weld, too.

I pulled the pin free, then dropped it straight down. 

Easy as, uh, dropping a grenade!

Wind carried the grenade further than I expected.  It landed somewhere a few feet behind Cache, rolled, then detonated.  The car that had been propped up against Cache was thrown off, rolling onto its roof.

I think that’s a success!

How did Weld and Mannequin take that?

The other debris scattered.

I felt a wave of relief that I hadn’t managed to hit them with the grenade just as they came out of stasis.

That would be… less of a success.

Mannequin backed away from Weld to stare up at me.  Weld, for his part, had absorbed the metal of the chains and disconnected the excess from his body.

Oh, so he did get stuck to the chains. Fair enough, that settles my concerns on that front! That just leaves the question of why the cars don’t get stuck on his blades (or vice versa).

When he reshaped his hands into weapons, it was faster than I’d seen him do it during our attack on the PRT headquarters.

Hm. Practice? Holding back before? Or perhaps this situation has put him in a state of mind similar to his trigger event somehow and that made the shapeshifting more powerful and thus faster?

There’s making obscure references and then there’s invoking year-old Discord liveblogging community memes.

Yeah… I’m not sure how my parents were ok with that. Pretty sure you need to be 16 for an in-joke meming license

Weld had undone much of Mannequin’s setup, but there was still one flaming truck leaning against Cache.

I believe that makes it a firetruck.

It was heavy enough to crush Legend’s teammate beneath it if Clockblocker wasn’t quick enough to reach out and freeze it.

It occurred to me a few minutes ago that if he were alone, Clocky would be mostly safe. As far as we know, he’s unfrozen inside his costume, which means he can hear that there’s reason to refreeze immediately the moment it wears off. But because Cache is there and needs help, he can’t just do that.

Carefully, I positioned myself, noted the wind, and then grabbed a grenade from the sash that hung around my neck.

Just make sure Weld doesn’t think you’re attacking him and the other heroes.

I really shouldn’t be using this without any training, I thought.

Yeah… I’m not sure how her parents were ok with that. Pretty sure you need to be 16 for a grenade license

There were crunching sounds and the noise of metal striking metal.  I directed the beetle around one particularly thick cloud of black smoke and saw Weld hacking the cars to pieces, his arms a pair of oversized blades.

Nice. That does kinda give Mannequin a lot of ammo to work with, but it’s smaller ammo that’s slightly less dangerous for the time-frozen heroes, as it’s harder for Mannequin to stack the weight of it all on top of them.

Mannequin threw a car at him, and Weld lunged forward to slam it down into the ground with both hands.  Mannequin used the opening to leap forward, his feet momentarily resting on Weld’s shoulders, before he hopped down to the ground.

Weld is being pretty cool in this fight.

Meanwhile, Mannequin is… doing something.

Spools of chain unfolded in Mannequin’s wake, and he bound Weld, dragging him away from his allies.

Well, shit.

Okay, seriously, did I misinterpret the bit about Weld’s clothing? Is he not basically topless here, his metallic chest exposed?

Because it really seems like both the cars and the chain should be sticking to him. Especially the cars, which he’s definitely touching with exposed blade-shaped arms.

Hmm. Did they cover Weld in some sort of organic oil or something? (Zinc, while appropriate as a covering for him, wouldn’t work because it’s a metal.)

I hurried back to the scene of the fight.  Clockblocker’s power lasted anywhere from thirty seconds to ten minutes.  Weld had been on the defensive when I’d left, and the Wards were relying on pure chance to determine if they’d make it out of this okay.

That might be a good idea if your name is Matrim Cauthon, but I don’t think he’s on the team.

…I’ve been on a Wheel of Time kick lately.

I could hear the fight before I could make anything out through the smoke.  The fires were still burning, but most seemed to have burned through whatever fuel sources they’d found. Beyond what was in the bombs themselves, anyways.

The fires are barely a threat compared to what’s coming down next.

It was probably dangerous to be taking in too much smoke, both for me and for the beetle, but I had to be close.

Which is not to say that the fires aren’t dangerous. Just less dangerous. Much less.

I frowned and suppressed that instinct.  As it stood, it was dangerous.  If he was flying and I got knocked out, he might keep flying.

…that’s exactly what I pointed out!

The same might apply if I was turning, or adjusting to compensate for my weight and got distracted partway through.

Suddenly you’re going in circles.

Also, if you get knocked out while calling for Bailey to come to you, but the others get you out and to a doctor, John Cleese might not be happy.

Even less so if you ask Bailey to stay close and defend you.

No, after testing it I didn’t like how slippery it made the navigation feel.  I’d only use it on a case-by-case basis.

Hey, at least you can toggle it, so if it does come in handy sometime, it’s available.

Besides, it was something I could do with my power anyways, with greater effect and nuance.  I’d been knocked out once, and my power had continued directing insects by my last given order.

Hm. Might that still happen with Bailey even with this instinct suppressed, or even before Amy added this feature?

Irritating.

If it’s Amy you’re irritated at now, please cut her some slack. She was trying.