That gave the others pause.

Yeah, that kind of betrayal is not something you accuse Dragon of lightly.

Especially since nobody wants to think about how much trouble they’ll have if Dragon turns on them completely.

Not that she can, but they don’t know that.

“Dragon’s record of service has been exemplary,” Legend spoke.

“It has.  And we’ve put an inordinate amount of trust in her as a consequence.  How many of our resources are tied into her work?  If she had a mind to oppose us, would we be able to deal with her?”

Well, nobody except Piggy, I mean. And she’s right, Dragon would have a lot of power if she could turn on them completely. And she could probably work around her limitations to at least inconvenience them a bit if she really wanted to.

“We have no reason to think she’s done anything.”

Maybe that’s exactly it, maybe she hasn’t done anything to try to track Colin.

Emily waved him off.  “Regardless.  Very little of this situation remains in our control.  Armsmaster is gone, the other major players are members of the various factions, and we remain in the dark about who many of them are.”

Not to mention how the factions interact.

There were nods all around.

She had them listening.  “I have a solution in mind.  The higher-ups have approved it.  Clockblocker, you’re going to be using your power defensively if things go south.

Makes sense. For one thing, he’s the only one here who could stop Siberian.

They aren’t patient enough to wait for it to wear off.  You can protect yourself by using your power on a costume you’re wearing, yes?”

Huh, that’s pretty clever.

I wonder if he thought of that before or after Agitation. Maybe it was inspired by Skitter trapping him in a case of his own power.

“And few capes are willing to step in to help defend the city.  Credit to Legend and his teammates for joining us.  Thank you.”

That certainly ought to help.

The group of guests nodded.

“There’s more.”  Time to see how much information filters through to Coil, and how he reacts.  With luck, we might be able to pit one problem against another.

Oh boy.

If Chariot is Coil’s man, whatever she’s about to say might cause some internal trouble. Although she doesn’t know that the Undersiders, Travelers and Coil are allies, so pitting Coil up against the former two might not work as well as she thinks.

“Armsmaster’s confinement was technically off the record, to protect the PRT in this time of crisis.  He escaped, and thus far, Dragon has not been able to track him.  Without official record or reason to arrest him, our measures are limited.”

Ahh, right. “Nothing’s official until it’s on record.”

“It’s impressive that he got away from Dragon,” Kid Win said.

This seems like the sort of line that’s meant to make us think a little harder about what was just said and realize that Dragon is probably helping Colin. She probably personally let him out, even. Though she might not like his plans.

“It is.  Thus far, he has eluded every measure she had in place.  Either he is much more crafty than even Dragon anticipated, keeping in mind that she’s a very smart woman, or Dragon helped him.”

Okay, look, I got there, alright? 😛

“Let’s not forget the incident in New York,” Legend said.  “Forty individuals disappeared in one night.  Investigation confirmed the Travelers were occupying a nearby location.  Chances are good that they were involved.”

Woah.

But how, and why?

I doubt this was actually their doing, though they may have been involved.

“They’re complicated, no doubt,” Emily confirmed.  “But for now, they’re one knot in a very tangled weave.  The Nine have power, the Undersiders have information.

You don’t even know how tangled.

Coil has resources that may even exceed our own, including a precog of indeterminate power.  Last but certainly not least, Hookwolf’s contingent is one and a half times the size of our own, and he’s absorbing the whites from the Merchants to his own group.  He commands a small army.”

And Coil, the Undersiders and the Travelers are essentially one big and powerful group.

Also commanding a small army sounds like Hookwolf’s dream.

Well, no, that would be commanding a big army. It’s a start, though.

“It’s a considerable series of obstacles stacked against us,” Legend answered.

Yep!

“So they have Shatterbird’s firepower and Cherish’s ability to track people, now,” Legend spoke.

Well, one of those things.

They also have a versatile power you don’t know about yet, in Grue. Oh, and Imp, which you’ve probably forg– actually, no, the PRT would know about Imp because Dragon was immune to her power. They might not know exactly what her power does, though, for the same reason, though video footage combined with the Wards’ memories of the battle ought to help them figure it out.

Piggot nodded.  “Skitter contacted us for assistance, as some of you will remember, and when we refused, the Undersiders took the fight to the Nine a second time.  Burnscar is dead, Bonesaw injured.  She’s invited us to attack them in the meantime.”

Gonna take that invitation? RSVP.

“Why would we do that now when we turned down her offer to cooperate?”  Weld asked.  “What’s changed between now and then?”

Well, for one thing, Burnscar and Bonesaw.

For another, this seems to be a bit less tight of a cooperation.

“Communications will be up shortly,” Piggot replied, “We now have the consoles and trained employees ready to man them, and so long as we’re going into this as a unit, we don’t need to worry about other groups stabbing us in the back at any point during the battle while we engage the Nine.”

Oh yeah, that too.

“Would they?”  Legend asked.  “I have a hard time assessing their motives and morality.”

The Undersiders wouldn’t, no. The Travelers probably not. Out of all the groups in town, these are probably the least likely to backstab you, followed by Faultline’s Crew (even though they can be bought into backstabbing you).

“I don’t know.  Could they?  Yes.  And that possibility is too dangerous, especially given what Regent can do.

That’s fair.

The Undersiders do not pull their punches.  The Travelers, oddly enough, are more moderate, but they do have sixteen kills under their belt, due in large part to the sheer power at their disposal.”

…fuck, it sounds backwards, but she’s right. The Travelers are more powerful and more capable of lethal force, accidentally or otherwise, but they hold back against the good guys (as seen in Sentinel). The Undersiders, on the other hand, have limited power, but have used what they do have to the fullest ever since Arc 3.

It did mean she had Flechette, Clockblocker and Vista.  The ones she needed.

You don’t need Weld?

Do you have a plan that specifically needs these three’s powers?

“Thank you.  Rest assured, Chariot, Kid Win, that I harbor no ill will.”

I appreciate that there’s no attempting to convince these two. Piggy explicitly stating that she doesn’t blame them also helps.

“My mom wouldn’t forgive me if I went,” Kid Win said.

Apparently she still allowed Kid Win to make the choice for himself, given that she allowed this to be brought up. Good parenting.

“I understand.  Now, the Nine are only one threat.  Let’s talk about the others.”  She clicked the remote again.  “Tattletale’s Undersiders have the advantage of information.

Interesting. It could just be because Tattletale is important to the point about information (do they know that yet?), but it seems like they’ve interpreted Tattletale as the leader of the group.

Early on, I considered Grue and Tattle as having a sort of joint leadership, which eventually turned into an official leadership by Grue after Skitter’s advice in Buzz. But right now I actually think Skitter’s second in command, the one who would take over as leader if Grue were incapacitated.

We still don’t know her powers, but we can speculate that it’s a peculiar sort of clairvoyance.  She was able to provide us detailed, verifiable information on Leviathan after fighting him, even though she was only participating for several minutes before being knocked out.”

Yeah, you’re not entirely wrong.

There’s also the information they stole from the Protectorate, which the PRT doesn’t know was shared with Coil and the Travelers.

She paused. “I believe this is why, in a matter of twenty-four hours, they were able to fight the Nine twice and win both times.  On the first occasion, they captured Cherish and Shatterbird, presumably enslaving the pair.”

While Tattletale was probably great help in the planning, she didn’t actually do much during the execution.

There were nods around the table.

“In short, our worst case scenario is the Nine feeling spiteful or cornered, and deploying this weapon.  When we attack, we need to make it an absolute victory, without allowing them an opportunity.

On one hand, there are some of them who aren’t as into the game as Jack, but Bonesaw – the one in charge of the weapon – would probably play by the rules even if Jack was taken out.

Wards, I know you’re not obligated to help in this kind of high-risk situation.  This is strictly voluntary, and I’ve had to discuss the matter with your parents to get permission to even raise the subject, but I would value and appreciate your help on this front.”

Alright, so I know I just said it makes sense to keep them out of this, but this seems like a good compromise.

The Wards exchanged glances.

“If you could raise your hand if you’re willing to participate?”  She ventured.

I’m guessing Weld will be, and Vista. Probably Clockblocker and Flechette. Kid Win and Chariot are a little less certain.

Every hand except two was raised.  Chariot and Kid Win.

BOOM, bingo!

She picked up the remote that sat in front of her and clicked the button.  The screen showed a map of the city with the spread of territories.

Please make things a little clearer for me. Territories keep showing up where I didn’t think they were, so I think I need a refresher.

“The Nine have the advantage of power.  Not necessarily in terms of the abilities at their disposal, but in terms of their ability to affect change and shape everything that occurs.

Their powers certainly aren’t bad either, though.

They are our number one priority, obviously.  With them gone, if nothing else, I can hope that more capes will be willing to venture into the city to help out.”

Against the Undertravelers… Yeah, they might be in for a pretty big onslaught once they’re done with the Nine.

“But we’re operating with a deadline, and the Undersiders and Travelers have just moved it up dramatically.  The Nine posed their challenge, and they’re losing.  There’s now four ’rounds’ of Jack’s little game remaining.  Twelve days, depending on their successes and failures in the future.

Twelve days to kill Jack Slash.

I’ve talked it over with Legend, and we’re both working under the impression that the Nine will enact whatever ‘penalty’ they mentioned in the terms for their game.  Our working assumption is a biological weapon.”

I suppose it makes sense to assume they’ll win, given their history. Of course, the best option would be to take them out before they can. That’s even better than making sure they don’t.

“We have three priorities,” she began.  “We take down the Nine, we regain control of the city, and we don’t die.”

Looks like she has them in order.

Of course, one of those is bound to put them in conflict with the Undertravelers after the Nine are dealt with.

She stressed the final two words, waiting to see their reactions.  Were any of her people thinking of performing a heroic sacrifice?

Well, Armsmaster isn’t in this crowd anymore.

“There’s no point in winning now if any of you die or get converted to the enemy side by Regent or Bonesaw.

Yep, definitely going up against the Undertravelers. That might be an issue.

Even if we were to defeat the Nine outright, through some stroke of fortune, I harbor concerns that we’d lose the city without the manpower to defend it.  It’s a dangerous situation.” 

That may very well be true. They’re already low on people.

The Wards, at least, were in better shape.  Tired, to be sure, but they hadn’t been directly in the fray.  The patrol shifts were unending and they always had something to do.

I suppose they have the sense not to send kids against these bastards.

*glances over at the other kids they refused to help against these bastards* Ahem.

Weld, Flechette, Clockblocker, Vista, Kid Win and Chariot.

Hi, Chariot, you getting situated nicely?

She deliberately avoided looking at Chariot.  The mole in their midst.  Did Coil suspect she knew about the mole he’d planted?

I don’t think he does, because I don’t think he’s Coil’s mole.

I could be wrong, though, with Chariot acting as confirmation that Skitter’s message has been received and the PRT is acting on it.

Could she afford to assume he didn’t?

Still, it would all be for nothing if she gave the game away.  Back to the matter at hand.

Yeah, let’s leave the I Know You Know for later.

She looked at each of the capes in turn.  Legend, Prism, Ursa Aurora and Cache were the outsiders, heroes on loan.

Oh hey, the three Taylor didn’t recognize.

Prism and Ursa Aurora both sound like they have light-based powers, unless Wildbow (or Ursa) looked at “aurora borealis” meaning “northern lights” and thought “aurora” was the part that meant “northern”. Which seems uncharacteristic of Wildbow and would more likely result in “Aurora Ursa”.

More likely, Ursa Aurora is capable of summoning bears made of shimmering green light. Perhaps also other beings.

Prisms have to do with light bending and colors, so it’s likely they have a power involving colors and/or multiple (seven?) different states they can put someone in with beams of light. That actually reminds me a lot of Legend. Also, if not for it having been established that Arthur is not a parahuman (”out of the loop”), I would’ve suspected Prism to be Arthur just because of how well both interpretations – light bending and colors – go with Legend’s power.

Cache sounds similar to Battery in that they save something up and then unleash it, but that can be interpreted in many ways. Their power could be anything from speed (unlikely because Battery already has a speed power that works that way) to strength to gadgets to hammerspace.

Miss Militia’s group was more worn out.  Where their costumes had been damaged, stained or torn, pieces had been replaced from the generic costumes the PRT kept in stock.

Clearly they have been doing something to deal with the situation. Probably helping victims and fighting the Nine when absolutely necessary.

The outsiders are less worn out because they can’t help as much against the active tester.

Miss Militia had doffed the jacket but left the scarf with the flag motif in place.  She wore a black tank top and camouflage pants with a number of empty holsters and sheaths for her weapons.

Look, I can’t be the only one who imagines Miss Militia looking like a sexy badass, right?

Battery was wearing a plain black costume and goggles, while Assault had replaced the top half of his costume with similar odds and ends.  Triumph still wore his helmet and shoulder pads with the roaring lion style, but his gloves had been replaced with the same utilitarian, generic ones the PRT officers wore in the field.

Oh man, Triumph, been a while since we saw him around!