“Did you give her a job before you left for Coil’s this morning?” I suggested.

He shook his head, “No.  I make notes, and I make her take notes too.  Keeping track of that girl is a nightmare.”

Heh, I can imagine.

So this means that once her power has erased the memory of her, the most recent stuff doesn’t come back by itself, even after some time of the power being inactive (we already knew it didn’t immediately come back, from Taylor’s experiences in Parasite). Nobody except Imp (and maybe Tattletale) remembers the spat Imp and Grue had at the meeting, and Grue doesn’t even seem to remember that she was even with them to the meeting.

“Tattletale’s working on her idea,” I said.  It felt ineffectual as reassurances went.  In the hopes of elaborating on the thought, I added, “Maybe she’ll be able to keep track of Imp and stay in touch with us, to keep us informed.”

That does sound good, yeah.

Y’know, I wonder how Coil feels about Imp. How does he feel about having a major piece on the board that he sometimes can’t remember even exists?

“Maybe.  You done a sweep of the area?”

I shook my head.  “Need another minute.  I’m trying to be thorough in how I check each area for enemies, and Mannequin can see my bugs, so I have to use silk lines to try to catch him.

Right. Can’t have him dodging them again.

It’s slow, and I definitely don’t want to miss him.  Also, it would be nice to grab some bugs to build up and replenish my stock.”  I let bugs gather on Lucy’s back, depositing spiders and large beetles.  The dog didn’t seem to mind.

“Just as long as they’re not fleas, small human.”

“Aisha’s not here,” Grue informed us.

Who’s Aisha?

Jokes aside, I feel like this being focused on right out of the gate is a good sign for the continued relevance of Imp and Grue’s conflict in this Arc. I stand by my suggestion that Imp is going to go against his wishes and try to spy on the Nine anyway.

Hell, maybe she’ll end up as bait leading the Northern Undertravelers right into the trap I think the title refers to.

He locked the door to his headquarters and climbed on top of Sirius.  Bitch and I were astride Bentley and Lucy, respectively, and Bastard was on the end of a chain that Bitch held.

Oh hey, it’s the base tour.

Also, it seems like the difficulty in noticing Imp only works if you’re not actively looking for her – for instance, Taylor, once reminded of Imp’s existence and alerted to the fact that she’s somewhere in the room, usually finds her quickly. So since Grue would be actively looking for her, he’d probably see her if she was there. And then he’d promptly forget her entirely if she didn’t want to be found, probably.

Although if it worked that easily all the time, there wouldn’t be a risk of the Slaughterhouse Nine doing something to Imp – “oh, you’ve noticed me? just forget that”. Maybe it’s based on “out of sight, out of mind”? I didn’t see anything about Aisha leaving the room before her power took effect last chapter, but Taylor may just have forgotten that before she even had the chance to narrate it.

Snare 13.2

BANANA POWER, BANANA POWER, BANANA POWER

wait what?

uh

hi?

Yeah, that’s the ticket.

Hi there! It’s time for some more Worm!

Last time, plans were laid, teammates were mixed, webs were spun and Imps were pissed off. Well, one at least.

This time, we may be focusing on getting Grue, Genesis and Bitch settled in or near the Hive, unless Wildbow decided what we saw at the end of the previous chapter was enough on that front. Hopefully there’ll also be some focus on getting to know Genesis. There’s also a decent chance we’ll be going on a tour of the nearby territories.

Alternatively, we might skip right ahead to Mannequin’s trap. There are eight Slaughterhouse testing rounds to get through unless something/someone interrupts the game, so we might see some faster pacing in order to get through it all.

The best way to find out is to jump in, so let’s go get ensnared by this next chapter of Worm!

That’s all the asks I got today – way fewer than I was expecting after the two days I postponed the last ask session by – but there’s one more thing:

I was also told that there’s a “detail [I’ve] missed that’s REALLY BIG” that Sharks was unsure whether to send me an ask about.

Judging by the fact that she didn’t send it to me, I guess she, well, decided not to send it, but I nonetheless wanted to acknowledge that I’m aware there’s something.

Re: Shatterbird vs the Crystal Gems – Wildbow has said that Shatterbird doesn’t make grasses which contain silicon explode because of (her version of) the Manton Effect. It wouldn’t surprise me if Gems are covered as well. (Although they’d still have a really hard time with her – remember that sand-controlling pillow?)

I suppose that’s fair. Although we’re once again back to whether it’s organic vs inorganic or alive vs dead, which seems to depend on either the person or the power (Weld is unaffected by powers that exclude either side of organic vs inorganic despite definitely being alive, so we know powers like that exist, but Faultline was able to cut dead wood but not living wood, both of which are organic) – in the former case, grass counts but Gems don’t.

But yeah, the Desert Glass is absolutely relevant, and Shatterbird’s sand control seems to be vastly more powerful.

(I actually tried to find a video of the Desert Glass fight to use in this post, but couldn’t find a good one.)

“How about Trainwreck, is he around now that the team he was undercover in has been pretty much obliterated?” Oh Krix. Look at that sentence and you should be able to connect the dots. Also if you search Jack’s interlude, we see Siberian go against Trainwreck. Pretty sure there is a mention of Siberian stepping away from the gutted power armor afterward too.

I mean, I did deliberately let the word “around” have a double meaning in that sentence. I was simultaneously asking whether he was in the room and whether he was even alive.

As for that last part, that’s fair. I guess I didn’t really put that together at the time, and forgot Trainwreck was mentioned. It seems I was focusing more on the glass shards.

Would you consider doing a meta liveblog once you finish? It wouldn’t need to be thorough or anything but seeing some reactions to the stuff you got either eerily right or hilariously wrong (or in some cases both at once) would amuse me.

I’m absolutely the type who’d naturally end up going back and rereading my own liveblog at the end and occasionally commenting on it on the blog, so sure, why not make that a little more official? Might help me get through the reread, too, like the liveblog is helping me get through Worm without doing my usual thing where I binge, lose interest for a while, binge, lose interest for a while, rinse and repeat.

This is shallow and unimportant, and not really worth talking about, but I’m doing it anyway because I’m a salty manga fan. As someone who finds MHA very overrated, I quite appreciate your perspective on it. I find that, in the way you described and in many more ways beyond that, it could have been unique but ends up playing into the tropes in a way that’s not inherently bad, but is just very standard, average, and kind of forgettable.

Yeah, that’s about how I feel about it. It’s not bad, for what it’s trying to be, but after the first couple episodes it’s not really trying to be anything particularly… special.