I frowned and suppressed that instinct.  As it stood, it was dangerous.  If he was flying and I got knocked out, he might keep flying.

…that’s exactly what I pointed out!

The same might apply if I was turning, or adjusting to compensate for my weight and got distracted partway through.

Suddenly you’re going in circles.

Also, if you get knocked out while calling for Bailey to come to you, but the others get you out and to a doctor, John Cleese might not be happy.

Even less so if you ask Bailey to stay close and defend you.

No, after testing it I didn’t like how slippery it made the navigation feel.  I’d only use it on a case-by-case basis.

Hey, at least you can toggle it, so if it does come in handy sometime, it’s available.

Besides, it was something I could do with my power anyways, with greater effect and nuance.  I’d been knocked out once, and my power had continued directing insects by my last given order.

Hm. Might that still happen with Bailey even with this instinct suppressed, or even before Amy added this feature?

Irritating.

If it’s Amy you’re irritated at now, please cut her some slack. She was trying.

Now, where were we…

Ah, right, Taylor was flying off to help Weld, Clocky, Cache, and everyone Cache has in store, on a Bailey with a little more autopilot than before.

And probably getting herself trapped by a rain of Bakuda bombs. Though I suppose the PRT might be saving those until all the good guys are out of the blast zone. Which would be a good tactic considering that Bakuda’s bombs might be among incredibly few things that could bypass Clocky’s power, and even if they don’t, some of the effects can linger until the freezing wears off. Or cause it to never wear off. 

Let’s try not to get anyone blown up or crushed by cars, okay? Unless they’re members of the Nine, of course.

I just rewatched The Incredibles in preparation for seeing the sequel at the cinema when it finally comes here in about a week (no spoilers for that, please).

While watching the early parts of the movie, I kept silently comparing the movie’s setting/premise to Worm, more specifically Emily Piggot.

For those unfamiliar with Incredibles backstory: In the 40’s, superheroes were fairly common, but after a 1947 incident involving a suicidal man suing the hero who rescued him (“I saved your life!” “You ruined my death!”), many collateral damage lawsuits cropped up. Public opinion of the supers dropped so hard that the government chose to force them into hiding, abandoning superheroics (though some heroes still did their thing in secret) and living normal lives like normal people. The movie’s main plot is set in 1962 and follows a family of two retired supers and their kids.

This can’t happen in the Wormverse, because supervillains are much more common there and there’s the Endbringers (and a bigger future threat) to contend with. As things stand, no one with any sense would suggest that getting rid of superheroes (just the heroes) would be a service to the greater good of the mundanes.

If not for those things, it does seem like a future Jirector Piggot would appreciate. Letting the parahumans keep their abilities to themselves and out of the mundanes’ lives, aided and restrained by the government, sounds like a dream for her.

But because that’s not an option, she does the next best thing, which ironically is to make sure the government-controlled superheroes’ PR stays positive, and do her best to help them get rid of the supervillains by all means necessary. She can’t help the mundanes be free of all parahuman influence, but she can help the more lawful parahumans free them of the most detrimental of it.

If she could finally put an end to supervillains and Endbringers somehow, then her focus might change.

I’m not sure how clear I’ve been about this so far, but I think the perspective shown in Interlude 13 turned Director Emily Piggot into a very interesting spanner to throw into this story’s conflicts.

“So you focus on helping my sister.”

“I’ll help anyone that needs it,” I said.  With one false start, I managed to take off.

Taylor is good like that.

I stayed low to the ground for as long as I could, to try to judge what Amy had done to the beetle.

There was some underlying logic, but it wasn’t the same sort of instinctual behavior I was used to.  As far as I could tell, she had set him up to continue whatever I’d last instructed him to do, so I didn’t need to maintain focus to keep him going.

Ah, so a game of Snake. Sure, that works. Just try not to ask him to travel in a direction real fast and then fall off.

“Take this,” Trickster said.  He drew a small handgun and handed it to me.  He pointed as he explained.  “Ten rounds.  Thumb safety.  Grip safety.  It’s my spare.”

“It’s dangerous to fly alone.”

But yeah, I doubt a handgun is going to do anything against Mannequin. Maybe even less against Jack or Bonesaw.

It was heavier than it looked.  There was also a weight to it that had more to do with what the gun meant.  I stuck it through one of the loops in my utility compartment that I hadn’t used since I started out, then double checked it was firmly in place.

Does the gun really mean any more than the grenades do, when it comes down to it?

“Thanks.”

I turned and climbed on top of the beetle.

Damn it, Taylor, you’re in for so much more chaos than you think.

“Can’t make any promises, but flying should require less of your attention,” Amy said.

Thank you.

“Okay,” I said.

Well, at least she didn’t completely ignore her?

Still. *holds bug spray towards Taylor threateningly*

“Right now, Mannequin and Crawler are attacking the Wards.  Your sister is with them.”

Let’s see if Amy’s confidence is partially related to her having spent some of her off-screen time thinking over what Victoria said and deciding that “fuck it, maybe I don’t want her to be my sister either”.

I could see her expression change at hearing that.

“She’s tough, she’ll be okay.”

Okay, good, looks like she didn’t have that big piece of development off-screen.

“Not in this case.  She was stored away in some other dimension by Cache’s power.  If he dies before he gets her out-”

She paled.

Yeeeeeah.

“Idiot,” I muttered.  “Can’t waste any more time on you.”

Taylor, you’ve been making so much progress with Amy. Don’t throw it away like this.

Before she could reply, I turned to my teammates, “I need bombs.  Grenades, something I can drop from above and do some damage.”

Okay, yeah, that ought to work better than simply “something heavy”. Though I do stand by what I said about Mannequin reinforcing himself against explosions.

“Here,” Ballistic said.  He undid one of his belts and handed it to me.  Six grenades were placed around it.  It was too wide for my waist, so I hung it around my neck instead.

A badass necklace like few others.

Amy stepped forward and put her hands on my bug.  I went out of my way to ignore her.

*spritzes Taylor’s mask with bug spray* No. Bad Taylor. Be nice.

“What?” I hurried to get off him.  “Is he okay?”

“It’s a he?”  Tattletale asked.

Taylor seems to have decided so. But whether she did it arbitrarily or based on bug genitalia or other sexual characteristics of some kind, I can’t tell you.

Amy stepped forward a little, “Its legs work through something like hydraulics.  When it’s flying, it diverts those fluids to the flight system.  Do you know how hard it was to make that thing able to fly?  It’s not like I’ve practiced this sort of thing.”

Ahh. So it’s walk or fly with this one. That probably contributed to the takeoff troubles, too.

Also, thank you, Amy. You did a fantastic job. 🙂

“It’s fantastic,” I said.  “Really.  Thank you.  Do you think you could work on making him a little bigger while I get prepared?  I can supply the bugs.”

Hmm. That sounds difficult, but hey, making the whole thing in the first place was probably way more difficult.

“No.”

That’s fair.

I was midway to turning towards Tattletale when Amy refused me.  “No?  If it’s the physical limitations of something that big, then maybe the nervous system, or if you could copy over some flight instincts so I don’t need to devote so much focus-”

I was unsure about whether it was the physical limitations or Amy limiting how much she wants to help these villains, but judging by this paragraph, I take it it’s the latter.

“No, Skitter.  It’s not that I can’t.  I won’t.”

Yeah.

Also, she sounds way more confident right now than we’ve heard her ever since Interlude 11h. That seems like a good sign.

I turned back to Amy.

She shook her head, “This isn’t a luxury.  It’s not a present from me to you.  You said you needed some help escaping, you needed some mobility?  Fine.  This is it.”

That is very fair. Don’t look a gift beetle in the mandibles, Taylor.

I turned around and headed for my companions.  I withdrew my cell phone.

“Need gear,” I told Tattletale.  “Mannequin’s attacking the heroes and Crawler’s approaching.”

Gear?

“Got it.”

Sundancer’s orb appeared in the sky, flickered, and disappeared.  A flare.  I headed in that direction.

That’s a pretty nice use of the power.

As Tattletale had said, Sundancer was using her orb to try to clear the way.  Grue was also using his darkness, oddly enough.

Hmm. Looking out for the Nine, maybe, or other capes whose powers may come in handy?

The others stood by, watching, arranged so they were watching all potential avenues of attack.

I appreciate that they haven’t let their guard down just yet.

I landed, and I couldn’t get the beetle’s legs under him to brace our landing.  He hit his stomach, his legs squashing against his underside.

You’ll get the hang of it.