Skidmark used his power to saturate Newter and the ground around him.  As his power took hold, Newter was launched through the rungs of the metal railing and down into the midst of the crowd at the base of the stage.

Boing!

Skidmark shouted something, but I couldn’t make it out over the noise of the other Merchants.

Maybe something like “And stay down there, knobgrongler!”

I tore my eyes from the scene and we hurried toward the heaps of unconscious, bloodied and wounded that lay where the arena had been.  We were halfway there when the entire mall began to brighten.

Hm, what now? Labyrinth doing something, or Spitfire setting fire to the place?

The barred windows were expanding, and massive torches were lighting on the far sides.  Shafts of orange light extended into the mall’s interior, patterned into diamonds by the meshes of bars Labyrinth had erected.

Awesome.

“I’m going after the kid,” I said.

“Minor, Brooks, escort her,” Lisa ordered.

Sounds like a decent party.

Maybe we’ll get some snark from Brooks at the corpses. I don’t know if even he’s that irreverent, though.

Speaking of which, I’d better brace for some gruesome descriptions.

On the other side of the mall, Newter had reached Skidmark and pounced for him.  In reaction, Skidmark used his power to coat his cape in a layer of his power.

Ooh, that’s a very interesting use of the power. It essentially turns his cape into a weapon by virtue of it launching anyone who touches the coated side, which he can then swing at people. I like it.

Kinda risky, maybe, if it’s windy where he’s fighting (the wrong side of the cape might end up touching his own body), but he’s probably done this enough to have practiced control of the cape under windless circumstances like these current ones.

He raised it between himself and Newter.  Newter was already airborne, unable to change course, but he had the presence of mind to hock a loogie into Squealer’s face.

Huh, nice!

He bounced off of the cape, knocking Skidmark back, and fell to the ground.

I appreciate that the boost from the cape doesn’t completely erase the momentum he already had.

Newter’s tail encircled the vial before she could drop it, and he flicked it into his left hand.

One out of five, nice work.

An instant later, he was racing for the stage, almost casually finding stepping stones as he made a beeline for Skidmark and the rest of the group.  He was going for the case and the vials.

Woo, go Newter!

Though of course it’s not going to be that easy. And to as if to ensure that narrative near-certainty, there are still eight parahumans on the stage, though one of them can’t control his power yet.

But hey, we’ve still got a couple more Faultliners who haven’t shown their stuff yet in this chapter.

Much of the crowd was running after Newter, rushing for the base of the stage and climbing the heaps of rubble to follow.

Ah, right, looks like the mundanes in the crowd aren’t afraid of trying to stop Newter too.

In doing so, they were vacating the center of the mall where the casualties lay.  I hated to get closer to the chaos, but I suspected it would be a long time before I had a better chance to find and retrieve Bryce.

…good point, that is still the main objective of this outing.

Newter dropped from the ceiling.  The main part of the mall had only the one level to it, but the roof was arched slightly, and he was dropping from one of the higher points.  I was bad at estimating distances, but what was that?  Fifty feet? Sixty?

He’ll be alright. I bet resistance to fall damage comes with his power.

Also, same when it comes to estimating distances.

He landed in a crouch, a hair behind the girl who was carrying the vial down the pile of rubble to the base of the platform.

Cape landing! Only thing missing is a shockwave.

As she turned, dust, papers, cigarette butts and fragments of rock stirred around her.

Hm. Windy power? I forget if this girl was stated to be one of the Merchant capes.

They moved in a counterclockwise orbit, rising, increasing in intensity over a span of one and a half seconds.

Okay, yeah, this is definitely a power at work. Maybe her power has to do with whirlwinds?

Whatever her power did, Newter stopped it, smacking her in the forehead with his palm, almost gently.  She stepped back, as if she’d lost her balance.  The building whirlwind around her dissipated into a billowing cloud of dust and her legs turned to rubber beneath her as she tried to step back once more. She fell.

Nice work! I guess that’s the element of surprise for you – if she’d had time to build up the whirlwind, it might end up being a lot harder to tag her out of the battle.

Spit might work, though, if Newter got lucky with where it landed. At least the whirlwind could help take out a bunch of other Merchants.

Infestation 11.7

Howdy, Krixwell here!

Uh, hi. It’s time to–

–yeah. No need to be so ominous about it, though. Anyway, I’m here to read some more Worm!

No, I said read.

Who’s even putting these… anyway.

Last time, things got really interesting. We learned more about the tesseractids, or dandelions, or karahindibas, or whatever I should call them, as a new parahuman got his power – a quite deadly one – and the brawl swiftly drew to an end. Then Faultline’s crew showed up and removed the exits… I like the direction this is taking.

This time, we’ll get to watch as the Crew confronts the Merchants and tries to keep anyone else from drinking the super juice (Seriously, it makes very little sense that Taylor wouldn’t even think about trying to do something about that. She’s genuinely lucky the Crew presumably are.), while Taylor & co. try to avoid getting swept up in it all without revealing their identities to Faultline’s Crew. That sounds like it’ll be–

…fun. I was about to say “fun”. But yeah, “cool” works too.

So yeah, how are they supposed to get out of this? I suppose laying low might be the best chance they’ve got, but if it’s at all possible–

…yeah. That probably won’t be easy, though.

So without further ado–

Yes, yes, I’m getting to it!

Without further ado or reaction images in this post, let’s see what the Crew has in store!

“I’m sorry to say I’ve never heard of A Noble Circle before” Oh, It’s a pretty good game by the guy who made A Dark Room and The Ensign, both of which are phenomenal if you haven’t heard of them. It’s about a circle’s journey through Flatland, and a big part is about jumping above obstacles because Flatland is 2 dimensional. I assumed you were referencing it when you said “That would explain how they can appear gradually out of nowhere like a sphere descending into Flatland” in a previous post.

Oh! It sounds like the game is referencing the same thing I was, namely the 1884 satirical novella “Flatland: A Romance of Many Dimensions” by Edwin Abbott Abbott (I guess

one abbot wasn’t holy enough), under the pseudonym A. Square. It can be read here.

The former half of the book goes into detail about the social and biological structure of the (horizontally) two-dimensional world of Flatland, in a way that satirizes Victorian-era English culture, and the latter half details A. Sphere teaching the protagonist about the one-dimensional Lineland, zero-dimensional Pointland and, most importantly, the three-dimensional Spaceland.

Notably, two-dimensional beings see a horizontal line. That’s the extent of their visual input in Flatland, though they also have a sort of fog that gives them depth perception (much like we see a two-dimensional image and use perspective to determine distances along the third dimension). So when A. Sphere descends into Flatland, A. Square sees him as a line increasing in length, and through depth perception and touch, he determines A. Sphere to be a size-changing circle, a priest, the noblest of shapes.

(Similarly, there’s a scene where A. Square enters Lineland and is perceived as a series of points along the line.)

So when I brought up this scene from Flatland in relation to the tesseractids / dandelions, it was in the sense that these four-dimensional (or more) beings “descend” along the fourth dimension into the Wormverse’s three-dimensional section of four-dimensional space, and the portions that intersect that three-dimension space are perceived there as three-dimensional beings that seem to shift and change in ways that don’t seem to make sense for such a being. (…I hope that sentence made sense.)

Flatland is an interesting read, though without the context that it was satire of Victorian culture, which I only learned this morning, the in-depth information about the two-dimensional world’s social structure might get a bit tedious.

I guess the reason why most people don’t write Skid!Taylor or anything similar is that they’re working on AU’s from shortly before Taylor’s trigger event. Skidmark was already active when Taylor triggered, so it couldn’t happen.

Ah, yeah, that makes sense. At least if you assume powers are unique, which I find questionable on a large scale but largely supported on a smaller one.

I just wanted to comment on how much I love that Krix references some of my favorite things. Whether RAFOs – which I admittedly know from Sanderson instead of Jordan – or his reference to A Noble Circle, or his casual inclusion of XKCD (I don’t think I’m making that up, right?) or any other one of dozens of references I’ve caught, it’s awesome that he’s just casually referencing things that I normally have to introduce people to IRL

Nice!

I’m sorry to say I’ve never heard of A Noble Circle before, so that must’ve been accidental (maybe I was talking about the Noble Circle of Horrorterrors from Homestuck, though I can’t find any mentions of that on my blog), but it’s fun to hear that my references are landing. 🙂

I know references can be off-putting to those who don’t get them, so I try not to rely on them too much for people to enjoy the blog without them, but I do like putting them in there. I mean, this is all about recording my thoughts, and my brain just so happens to love latching on to reference opportunities. And hey, I think they’re funny when you do get them, so why not?

It does mean some of my readers will have slightly different experiences from others, but that’s always the case, whether it’s because of references or other forms of differing life experiences and opinions, so I don’t think that’s much of a problem.

(By the way, there are probably many more subtle Homestuck nods in my blog than most of my non-Homestuck readers realize. Homestuck has a lot of little turns of phrase that can easily be woven into otherwise normal sentiments.)

I’m having a really good day. Some stressful stuff is behind me, and where I am we’ve just had a couple of 70 degree (fahrenheit) days in a row despite it being February. So I wanted to let you know you’re awesome, and I really enjoy your liveblog. Just as much as I enjoyed classic ones like FOAL and lobac back in the day. You really succeed where liveblogs should, in being an entertaining and interesting person yourself to complement the story. Thank you.

😀

Thank you so much! This makes me really happy to hear! ^u^

It just hit me that the Merchants *would actually love Newter (if they realized what his power did instead of just figuring that it knocks people out)*

Yeah, that’s probably true. His power – but not his personality – would fit right into their group, had he not been taken by Faultline.

Also, it’s not like he makes his power a secret. He was perfectly willing to fill Taylor in on it (Taylor and some other characters we know are a lot more reluctant to inform others about the full extent of their power even while temporarily working with them), and, more notably, he openly sells his spit already at Palanquin. There’s no way the specifics of his power wouldn’t be easy to find out, and the Parahumans wiki probably has it all listed.

(Now, whether the Merchants would bother to is a whole other question.)