krixwell-liveblogs:

Do you want to look back over the PRT power classification system and try to assign ratings to the characters, particularly the S9?

Let’s see…

  • Siberian is a Brute, what with her invincibility and resistance to any sort of force being applied to her, other than the ones from the Earth. (By the way, I like how “unstoppable object” extends logically from “immovable object” – she can’t be stopped because you can’t apply a force to slow her down.)
  • We know Jack used to be classified as a Nuker, in the overlap between a Shaker/Blaster. I see no reason to argue with that.

  • Burnscar is a Blaster/Mover. At least as long as teleporting counts as Moving.
  • Pinkie Pie is a Baker.
  • Mannequin is of course a Tinker, specialty biospheres. The extent to which his mannequin body can change shape might also qualify him for Changer.
  • Shatterbird is a high-level Blaster, perhaps with a small bit of Mover due to the way she uses her Blaster abilities on her outfit and would be able to use glass as a hoverboard.
  • Crawler is a Brute. Maybe also Changer, but it’s not something he can do at will, so it might not count.
  • Cherish is a Master.
  • And finally, Bonesaw is naturally a Tinker, specialty medical equipment and biotechnology.

Actually, going back through the #prt classification tag, I’m reminded of the Breaker class:

Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them.

That fits Siberian perfectly. She selectively breaks Newton’s second and third laws of motion.

(And possibly the first, considering it’s just a direct consequence of the second – this would allow her to start or stop moving without pushing against anything, essentially amounting to flight. We haven’t seen that from her, though. It’s more likely she can just ignore/cancel forces that are there, not move like she’s affected by a force that’s not there.)

Do you want to look back over the PRT power classification system and try to assign ratings to the characters, particularly the S9?

Let’s see…

  • Siberian is a Brute, what with her invincibility and resistance to any sort of force being applied to her, other than the ones from the Earth. (By the way, I like how “unstoppable object” extends logically from “immovable object” – she can’t be stopped because you can’t apply a force to slow her down.)
  • We know Jack used to be classified as a Nuker, in the overlap between a Shaker/Blaster. I see no reason to argue with that.

  • Burnscar is a Blaster/Mover. At least as long as teleporting counts as Moving.
  • Pinkie Pie is a Baker.
  • Mannequin is of course a Tinker, specialty biospheres. The extent to which his mannequin body can change shape might also qualify him for Changer.
  • Shatterbird is a high-level Blaster, perhaps with a small bit of Mover due to the way she uses her Blaster abilities on her outfit and would be able to use glass as a hoverboard.
  • Crawler is a Brute. Maybe also Changer, but it’s not something he can do at will, so it might not count.
  • Cherish is a Master.
  • And finally, Bonesaw is naturally a Tinker, specialty medical equipment and biotechnology.

On ratings: Glory Girl’s aura is by WoG a Shaker effect, not Stranger, and the Photon family’s shields are also Shaker.

Huh, interesting. I can see how the shields, especially Shielder’s variety, would be Shaker according to my working definition of it – putting up barriers changes the battlefield.

The intimidation aura is a little stranger – no pun intended. I’m not sure what’s different between Glory Girl and Imp other than the effect… but maybe that’s it. Besides, we don’t know for sure that Imp is a Stranger – we were told that by someone who was experiencing her power in a battle, not someone who actually knew how it functioned. I’ve suggested before that Stranger may be a sort of miscellaneous category, and Imp’s power doesn’t really fit into anything else as far as I can tell… except maybe Shaker??

I’m not quite sure how the intimidation aura fits into Shaker either, though. I guess you could argue that placing a source of fear on the battlefield changes it up because people will want to avoid that? It seems a bit tenuous, though, so I might have to review my definition of a Shaker instead. We’ll have to see.

Hey krix, what do you think the PRT ratings and classifications of some of the other characters would be? The ones that haven’t been given so far, like the Protectorate or New Wave.

Let’s see… Ratings are a bit too abstract and dependent on the power and all the other powers out there for me to really get much of an idea, but classifications I can do:

  • Miss Militia: Changer, technically, since the weapon energy is a part of her. That’s not really practical information for a battle, so you’re probably better off calling her a Blaster, since her power can provide her with ranged weaponry. Maybe both.
  • Legend: Mover/Blaster/(Brute?).
  • Alexandria: Mover/Blaster/Brute.
  • Eidolon: Stranger, maybe? How else do you classify the power to have whatever powers you like? In practice it’s probably better to just classify him as “variable”.
  • Velocity: Mover/Breaker.
  • Dauntless: Striker, with the power to infuse items with power on touch, much like Flechette’s more temporary ability to infuse items with Breaker properties. Flechette mentioned energy weapons while explaining the classification, too.
  • Assault: Striker? His power appears to have very limited range. In practice also a Mover.
  • Battery: Mover.
  • Triumph: Dragonborn. Uh, I mean, Blaster.
  • Photon family: Mover/Blaster/Brute of various ratings. Not entirely sure where shields that protect others end up.
  • Glory Girl: Mover/Brute/Stranger. The latter by analogy with Imp, since Glory Girl’s aura of intimidation seems to work a lot like Imp’s aura of oblivion.
  • Grue: Shaker? I’ve talked about this before, but it seems like this category covers those who change up the battlefield in some way, and while Labyrinth and Vista mess with reality itself, covering the battlefield in darkness can shake things up a bit too.
  • Dragon: We already know she’s a Tinker, but she probably counts as a Mover and Blaster as well, at least if the mechs count. Even if they don’t, she’s probably listed as if they do, since the fact that they don’t have her inside seems to be a secret, possibly even to the PRT. See also Chariot, whom I seem to recall was given a Mover rating because his suits made him speedy.

“With the destructive potential of these abilities, why do so very few individuals perish in the chaotic and unpredictable emergence of their talents?

Maybe because the talents in question tend to come with safety measures for their wielders?

For the first two or three weeks of the class, we’ll be talking about these most pivotal moments in a given parahuman’s existence, these trigger events, when an individual first gains their powers, typically through some form of trauma.

Sounds like an excellent starting point.

“Throughout the course, we’re going to be looking at correlations and patterns, both in relation to trigger events and other things.  For example, how does the nature of the trigger event shape the power?

Aha! So there is some theorizing around that in-universe. Niice.

Doesn’t necessarily mean there is a correlation, but it does mean there’s enough evidence that a significant portion of the scientists think there might be one.

A study by Garth and Rogers suggests that psychological stress leads to a higher prevalence of mentally driven powers.  Tinkers, thinkers, masters, shakers.

Hm, makes sense. Psychological stress is what Taylor went through, and she’s a Master. And whatever happened to Labyrinth (a Shaker) was also very likely psychological in nature, and the power didn’t help on that front.

This also makes me more curious as to what happened to Tattletale.

Also: Which classification does Grue fall under? On one hand, his darkness does have an area effect that shakes up the battlefield, but it’s not really very similar to the “feel” of Labyrinth or Vista’s powers. With those two it’s more like they change reality itself.

I don’t think he fits into any of the other categories any better, though.

The more physical violence that is involved, the higher the bias towards physically driven powers.  Garth and Rogers suggest a sliding scale, but it may not be that cut and dry.

If this is accurate, then Tattletale probably went through something that hurt her mentally far more than physically. Meanwhile, Taylor was physically manhandled and forced into the locker, and ended up with the power to control the quite physical bugs.

“A followup study by Garth touches on what we know about cape ‘families’.  If one individual in a family has powers, it is far more likely that others will as well.  Almost always, this trend is either descending or lateral, it seems to transition from parent to child, or one sibling to another, but not from child to parent.  

One sibling to another is a curious one. It’s almost like the parents are carriers of a predisposition, but not necessarily predisposed in their own right.

Maybe everything started a generation earlier than everyone thinks, but the first people affected weren’t able to get powers themselves?

Flechette wasn’t a breaker, though her power came close.  Technically, she was a striker, a cape with the ability to apply some effect by touch or at point-blank range.

Yeah, but what exactly is that effect?

Also, point-blank meaning within touching distance or so is a common misconception, at least within the context for firing guns. It actually means within such a range that you don’t have to adjust your aim due to gravity.

The striker classification could include certain breaker effects as they were applied to things other than the cape themselves, but not always.

Makes sense. So then what you’re leading up to here is that your power allows you to make your projectiles break the rules?

Other strikers included those who used energy weapons, those who had certain kinds of superstrength that weren’t accompanied by durability and those with pyrokinesis or such that didn’t extend more than a foot around them.

Hm, so it’s really more about the range than anything else?

The way she used her ability, coupled with the intuitive understanding of angles, trajectories and timing she got from her secondary powers, gave her a low rating as a ‘blaster’.  A cape with a ranged attack.

Fair enough, I suppose.

And I guess Lung is a Blaster specifically because his pyrokinesis doesn’t belong in the Striker category, then.

It was a drop to the next rooftop, Flechette noted.  She touched the front end of the needle that was mounted in her arbalest, used her power on it.

Capes with the ‘breaker’ classification were generally those who had some ability to ‘break’ the natural laws of the universe as far as those laws applied to them.

Ah, I see. Interesting.

Shadow Stalker was one.  Scion was apparently another.  There were others who could slow or stop time in relation to themselves, change their effective orientation in respect to gravity or make themselves effectively larger without the exponentially increasing the stresses that the increased size and mass would normally place on their body.

That last thing sounds like Fenja and Menja.

Also, I love the idea of changing which way gravity acts for oneself. It reminds me of a running background gag I did in a project I’m no longer proud of, in which pears, specifically, were

inexplicably affected by gravity depending on how the panel looked. For example, if the panel were to be upside down for some reason, pears would fall upwards from the characters’ perspective.

Almost always, such powers came with some physiological changes that let them manage despite the altered environment they were effectively operating in, allowing them to breathe and walk at the very least.

Nice.

Alabaster and Crusader were Purity’s other subordinates. Alabaster’s stuck in time thanks to Leviathan and a Bakuda bomb, so Crusader’s the fourth one with Purity.

Ah, yeah, that makes sense.

So Crusader is classified as a Master 6. Looking back, his power was making ethereal copies of himself… I suppose it’s reasonable that controlling those would qualify as a Master power.

For the record, the 12 classifications in Weld’s rhyme are currently all that the PRT recognizes for classifying Parahumans. There were previously more, but apparently, over time, they were collapsed into the other classes to simplify things. “Shifter” is the most recent collapsed category, having been combined only slightly before the events of Worm’s first chapter; anyone previously classed as a “Shifter” is now rated as a “Changer”. The paperwork’s just not all up to date yet.

Ahh, I see, that makes sense.

“Only one of whom is of any particular concern.

Bitch?

Investigations into two members have suggested sociopathic tendencies, and if they’re channeling their efforts into low threat activities such as robberies, we can afford to ignore them for the time being.”

Oh, so then Skitter is the one you’re worried about?

I suppose she has shown her skills over the last eight Arcs.

“Faultline’s Crew.  Mercenaries, low rating, mediocre rating, low rating…  A Shaker 12?  Seriously?”

Hm. Labyrinth? I suppose what she does fits with Vista’s example of shaking things up on the battlefield.

“The girl has cognitive deficiencies that reduce the effective threat she poses, but yes.  Again, that group is not an imminent threat.

Definitely Labyrinth, then.

I guess changing the playing field really is the signature of the Shakers, then.

In the current situation, I might suggest you leave them be if you cross paths, conserve your group’s strength for the priority opponents.  The Merchants and Hookwolf’s group.”

Makes sense, I suppose.