Ra: What makes it magic? It was a lately discovered, and fit a lot of the definitions of fantasy magic. To quote the main character: “-magic is the worst-named field of science in the world. It was a lousy, stupid nickname for some genuinely new physics, and it stuck, and now everybody hates the man who coined it. Including himself. Magic isn’t magic. It is a field of science.”. I’d also say that Ra is much *much* more sci-fi then fantasy.

Oh, and qntm (the author) is currently rewriting the ending of Ra.

Niice. I like that it’s addressed like this.

Anon wasn’t very clear – magic in Ra actually behaves a lot like a branch of physics, it isn’t just studied like one.

I see… I think the interesting question about settings like that is this:

What makes it magic, rather than actually another branch of physics like electromagnetism?

Given your interest in how stories handle magic, I’d recommend reading the serials Ra and Unsong. Magic is studied as a science in Ra, and it’s puns and wordplay and mass produced office work controlled by large companies in Unsong.

Sounds like bard magic dominates the world in Unsong. And, uh, office worker magic…? Anyway, sounds like fun!

As for Ra, I don’t think “magic is studied as a science” on its own is enough to get me interested in a work, but it is very appropriate to the post I made. I did basically conclude that if magic didn’t naturally work with human ideas, humans would use science to force it to do so to the best of our ability, because humanity as a whole just doesn’t give up on things like this.

A work that I think does neat things with magic is El Goonish Shive. It doesn’t do the sort of thing I was describing in my post – rather the opposite, in fact; EGS magic is explicitly designed to be convenient both to the author and to the characters. But it also has a will of its own, a nonphysical sort-of-entity in charge of how magic works, which doesn’t quite understand humanity because its only direct perception of people is through the magic they use and because it has trouble with subtlety. So while EGS magic is usually convenient and very rarely dangerous, there’s a) a reason it is the way it is (magic is sentient, sapient and trying) and b) a certain disconnect between magic and humanity’s ideas and behaviors.

Oh, and on top of that, there’s a race of ethereal beings (”immortals”) running around and giving people powers for their own varying purposes. Turns out there’s a lot of plot you can be at the root of even while restricted by law to “guide and empower”.

It also significantly features magitech and magic science, especially around one main character in particular.