There was a rumble, and water began pouring from the stump of one arm and the urn the statue held.

Oooh, elemental advantage! Good call using this, Elle.

It poured down around Shamrock, flooding out onto the street to quench the fires on the ground level.

You know what this means, right?

It means this is no longer a dry place. It’s like rule 35, but for water – if there isn’t a bunch of water there already (as per rule 34, but for water), there will be soon.

Soon it was only the patches of flame on the walls that remained.

Teleporting to those seems like a bad idea. That is, if she even can teleport when it’s like this. She can create her own from-fires, but can she keep one up for long enough to teleport when the statue is continuously pouring water?

Incidentally, I wonder if Elle made sure the ball went the wrong way to solve the puzzle and a flooding room would’ve been the punishment for messing up back in the other world it came from.

Shamrock raised her gun, aiming at Burnscar, and fired.

This gonna work?

Are they going to need two new Fellowship members instead of just the one?

Elle grabbed her chair and shattered her window.

Woah, drastic measures time.

Gripping the sides of the window, ignoring the glass that bit into her fingers, she screamed, “Shamrock!”

What can she do?

Both Shamrock and Burnscar looked up at her.

And yes, now you’ve alerted Burnscar to your location. Now she can stop your contraptions with much more efficiency.

She slapped the wall with her hand, leaving bloody fingerprints where the glass had cut her, “The ball needs to go right!”

I guess Shamrock’s luck manipulation is active, and she needs to know what is the lucky outcome for it to work?

Burnscar launched another fireball at Shamrock, and Shamrock leaped to one side.

Nice dodge.

“What ball!?”

Elle couldn’t tell her, not without letting Burnscar know.  She could feel the ball making its way down the last slope, dropping down the far left, to where the mechanism and the lower half of the puzzle had been devastated by Burnscar’s fireball.

Well. That didn’t work.

Shamrock would get a glimpse of the ball through the hole in the wall, as it dropped down… now.

Hm, or maybe it still can.

Elle felt the almost imperceptible influence of Shamrock’s power.  The woman was a telekinetic and clairvoyant on the smallest of scales, capable of making small changes and knowing how to use them to make big things happen.

Ohh.

Her luck hasn’t been working because it wasn’t luck. That’s just how she portrays it, much like how Grue claims his power is just darkness on the wiki (”It’s not wrong, but it does catch people off guard when they think they know what you can do, and there’s something more to it.”), or how Taylor made the Empire goons think turning into a bug monster was part of her power.

Makes sense.

The ball moved a few millimeters to the left, hit a splinter of wood and bounced toward the right, spinning.  It landed, and the spin of its rotation coupled with the help of an additional nudge carried the ball to the right, and down into the chamber behind the statue.

Nice work.

“No!”  Elle shouted, “No!’

Her effort had been for nothing.  Could she cobble something else together?  Would it matter?

Elle continues to get more and more upset. I feel about 70% confident in my theory for how this’ll play out.

Incidentally, I do think that even with Elle putting up a strong fight by the end, Burnscar will make it out with Spitfire.

Their opponent had an idea of what Elle wanted to do.  She wasn’t going to offer the opportunity. 

Hm, yeah, sounds about right. I guess you only really had the one shot.

The last piece of the math puzzle emerged within the brick walls of Palanquin.  Two inches across in diameter, the ball fell along its set route.

Hm, but without the lever, it can’t be led to where it needs to be?

Rolling down a slight slope, dropping through one spot where the paddle was pointing down, landing on the next slope, rolling in the opposite direction, over two paddles.

A fireball caught Newter in the stomach.  He was knocked from where he clung to the wall, falling to the ground.

Ouch.

He had to roll out of a patch of ground that was licked by orange flame.

A perfect example of stop, drop and roll.

Burnscar turned to Shamrock, who was waiting for the lever to emerge.

I see, so Shamrock has figured that the lever is going to do something beneficial? That, or she’s just willing to take her chances.

And hey, who better to do so?

A fireball was flung at the red-haired woman, who ducked too slowly.  The flame clipped her in the shoulder in its route to punch a hole in the wall, directly where the lever was.

So wait, did the shoulder hit cause it to not hit the lever? Because that could be construed as luckier than not getting hit, depending on what the lever does.

Pieces of the mechanism tumbled around Shamrock.

Ah, no.

You know, I’m generally not seeing much of the luck Shamrock is supposed to have in this fight.

…what if the powers that control hers have decided it’s luckier to be defeated (but left alive)? Possibly because of the risk of Slaughterhouse retaliation if they were to defeat Burnscar?

Gears, levers, paddles and fragments of the switch.

Shamrock narrowly dodges a screen and two JoyCons.

She had to focus.  The statue wasn’t enough.  She needed a mechanism.  The one that was attached to the statue in her mind’s eye didn’t work.

Well, that’s unfortunate. What else do you have?

Something else.  She searched. A portcullis with a wheel… no, too rusted, the chain too prone to snapping.  Ah, there.  A math puzzle, where a ball was set to roll down a series of tubes, with its path being determined by a series of levers, each moving a paddle that would adjust the ball’s route.

Neat. Burnscar doesn’t seem like the type for math puzzles, but maybe that’s a good thing here.

So frustrating.  On her worst days, the days when her view of the other worlds was so expansive that she could barely register the real world, she didn’t have to put things together like this.  She could shape things as she made them come into the real world, and they emerged as quickly as she wanted them.

Much like we saw at the mall, right?

Fitting everything into the statue, she had to use some of the math puzzle, the lever, some of the statue’s existing mechanism, positioning it all so that they fit together as she pushed it into existence.

Hm, interesting. She’s mixing and matching and making a new mechanism from the pieces. Who knows what this will result in? Maybe the statue will be able to move around like a mechanical robot?

Only Spitfire was largely untouched, helpless to do anything against an opponent that was not only fireproof, but who could walk through fires as easily as anyone else might use a doorway to move from one room to the next.

Spitfire has the benefit that Burnscar probably wants her unharmed, but the problem that Burnscar wants her.

This wasn’t right.  Her team, her friends, her family were all moments away from being obliterated.

Are you sure this is a good day?

I have a feeling we’re going to see what a bad day is like for Elle by the end of this chapter, her power getting stronger by her grasp on reality weaker, as a result of the events that are unfolding.

Bonus points to me if it happens when Elle’s thoughts turn to self-loathing, beating herself up about not being able to help and, ironically, becoming more able as a result. (That wouldn’t exactly be a great moral, but morals are not what someone should read Worm for in general.)

Burnscar had appeared just behind Gregor, Shamrock and Faultline.  Before they could notice and react, she drew a ball of flame into a condensed point between her hands and released it in a violent explosion of heated air.

Jeez.

Time to go flying again, I guess.

“No!” Elle screamed, banging on the window.

I don’t think that helps. In fact, it might cause Burnscar to notice you and attack.

Faultline wasn’t moving, and Elle couldn’t quite tell through the smoke that covered the street, but she might be burned.  Gregor… Gregor wasn’t moving either, and he lay in a patch of fire.  However fireproof the slime he’d coated himself in might be, he wasn’t immune to being roasted.

Yikes. How about Newter? Do we have a TPKO here?

Shamrock was limping away, limping towards the statue, and Newter was evading a fresh series of attacks from Burnscar.

Oh yeah, Shamrock too.

At least two of them are still up.

Her power was still so slow.  Only half of the statue had emerged.  Not enough.  She needed the entire thing.

Careful. I have a feeling overexerting yourself might be bad.

What are you actually going to do with the statue, anyway?

Burnscar had noticed the statue, and paused to pelt it with fireballs.

Well, at least it can be a distraction.

Elle winced as the head broke free, felt a momentary despair as one arm shattered.

RIP.

So does it retain this damage when it’s sent back to the other world?

But the rest was intact.  Just two or three minutes.

That’s a long time in a situation like this. Could easily be the rest of the chapter, even – just look at Parasite, when we had about 2-5 minutes pass over the course of two chapters, if I recall correctly.

Gregor caught Burnscar with a stream of slime, and the young woman disappeared in a swirl of fire.

WOO!

Gregor was hurt, but he was trying to control the spread of the flames, while protecting Faultline and Shamrock.

Faultline seems to be the one in most trouble against Burnscar, power-wise. I mean, look at this:

  • Newter can easily dodge most of the fire, but suffers from having a touch range offensive ability against a ranged enemy.
  • While he’s not dextrous, Gregor’s slime can be used to put out the fire or stop the fireballs in mid-air, and probably has the best shot at actually hitting Burnscar with anything useful. He’s also a tank, able to take some hits for the team.
  • Shamrock is lucky, which ought to help in a lot of ways, at least as far as dodging goes.
  • Spitfire has a fire-resistant costume, though she’s also Burnscar’s main target (by the looks of it) and Burnscar is immune to her offensive ability.

Faultline, however… she can cut through things. But cutting through fire doesn’t help, and the enemy can teleport so blocking the path is more trouble than aid as long as there’s a fire on either side. Her costume doesn’t protect her from fire, nor does her biology. Everyone else has defensive advantages, but besides basic armor, she doesn’t have defensive or offensive features that are particularly useful in this fight.

His skin glistened, which made Elle think he was covering himself in something that would protect him from being burned.

That on top of what I just mentioned? Gregor is definitely the MVP here as far as powers go.

The fire had spread across the street and to the wall of the building opposite Palanquin.  Burnscar was using it to travel great distances at a moment’s notice, simultaneously spreading the flames further with every attack or spare moment she had.

Being able to spread fire and teleporting from fire to fire are two powers that go very well together.

Newter was quick enough to avoid her attacks while hurling objects at her to attempt to distract and batter her, but he couldn’t approach to make contact with her and knock her out without her burning him, and his range of movement was quickly narrowing as the fires spread.

Yeeah, and her skin might just burn his skin oils away before they can take effect. I mean, her skin doesn’t seem to be burning, but you never know.

Not only were new patches of flame created when she attacked, but she frequently paused to will the existing fires to swell and extend further in every direction.

Oh jeez, she’s got range on the pyrokinesis too.