“Brockton Bay, this location, is a soft target.  The city was originally founded at this location because of the proximity to the coastline for trade routes and an aquifier that provided the first settlers with access to fresh water.

Interesting!

This aquifier, essentially an underground lake beneath the city, is our weak point.  From the moment Leviathan shows himself, we expect Leviathan will stir and manipulate this underground reservoir to erode the surrounding sand, silt and rock.  Add the tidal waves from above, with the resulting tremors and impacts…”

…plop, suddenly Brockton Bay is a jumbled mess in a wet pit.

I doubted anyone failed to understand what would follow.  A section of the city, perhaps most of the city, could collapse into the aquifier.

He paused, “We have to end this fast.  Each wave he brings on top of us is stronger than the last.

There’s that bit about him getting stronger again. It really does sound like it’s a part of his power that it gets stronger each time.

This means we have two priorities.  First, we cannot let him out of our sight.  From the moment the battle is initiated, we hem him in, sustain an offensive onslaught.  If we let him slip past our defensive lines, precious time will be wasted chasing him, getting him in another situation where we can contain his movements.

Plus he’d be able to get to a more tactically advantageous position for himself if he wanted.

“Our second priority is that we need to find ways to hurt him.  If you cannot, if your attacks are deflected or prove otherwise useless, work to support those who can.

Sounds reasonable. I guess that’s the situation Taylor ends up in.

It is vain to hope to kill him, but he can be whittled down enough that he will flee back to the ocean, and if we hurt him enough, it may delay the time before he is capable of making another attack elsewhere.”

Nice.

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