While Kaiser worked, Armsmaster was simultaneously ensuring that he could maximize the damage delivered the second Leviathan moved again.
Ah, I see. Yeah, I suppose this is a golden opportunity to attack without Leviathan being able to react in time.
Gingerly, he worked with the grenades the Protectorate had liberated from Bakuda, the same explosives Miss Militia had been firing at Leviathan, and hooked them up as motion activated or proximity mines.
Oooh, that’s a really good approach. Got anymore of the time bombs? Although I suppose that didn’t hinder him that much last time.
A complicated affair, I imagined, when your target could start moving any second, and when you couldn’t fully know or understand what the individual bombs did.
I’m still kind of surprised the Protectorate is using them in the first place. I mean sure, take any advantage you’ve got, but this is Bakuda we’re talking about. I have a hard time believing she didn’t predict this kind of thing might happen if the Protectorate were to get their hands on her stuff, and it would be just like her to stick a bunch of bombs that would hurt/kill the user among all the other ones, and label nothing so that only she’d know which ones do what and are safe to use.
In the end, though, it was still our best bet to do one final measure of damage against Leviathan before he was free to wreak havoc once more.
Yeah, it’s a pretty clever way to go about damaging him the moment he moves – instead of relying on people to identify his movement and react to it, they’ve covered him with devices that do both parts automatically.