Weld, for his part, staggered back, his hand glowing white-hot. He flexed his glowing hand, and it moved slowly, stiffly. Even as far down as his elbow, the metal of his arm was an orange-red.
Ah, maybe I spoke too soon.
At least we know he can melt parts of his body in the first place, and does so regularly to absorb metal that got stuck to him.
Clockblocker didn’t get a chance to see if Weld was okay. He charged around his team leader, using the metal boy’s broader body to put himself in Trickster’s blind spot. From this position, he tried to charge and tag the villain.
Ooh, good luck.
An instant before his hand could brush against Trickster, the villain was gone, and Weld was in front of him.
Dang it.
His hand touched the metal of Weld’s back.
Welp, guess we’ve got both molten and frozen metal at once.
He breathed a sigh of relief when Weld turned around.
Wait, really? Is he immune to Clocky’s power too? I know Weld was immune to most powers affected by the Manton effect, but as far as I’ve gathered, that’s not actually the case with Clockblocker’s.
Only the fact that he’d expected something along these lines had allowed him to turn his power off in time.
Ah, okay.
Spinning around, Clockblocker reached for the space Weld had just vacated, but Trickster was already swapping places with Glory Girl to place himself as far away from the thick of the fighting as he could get.
Glory Girl’s power might actually be among the more useful ones here. Intimidating Trickster might be distracting enough for Clocky to get his hands on the guy.