“And me?” I asked, feeling a pang of alarm.
“He knows your weak points. The gaps in your power, your dad, your identity, your morals. You already know that.”
Right. That might be an issue.
I did, but hearing it said so clearly, it was one of those cases where having the details laid out in front of me didn’t make me feel more confident.
“So this is going to be a different kind of fight,” Brian mused. “It’s about control and subterfuge. If he figures out what we’re doing, if we clue him in, he’s probably better equipped than any of our past opponents when it comes to knowing how to deal with us. If the city gets condemned, we’re boned. And if Dinah gets her powers back, he’ll be impossible to beat.”
Dinah and Coil’s powers complement each other really damn well. She can tell him where his choices lead before he, uh, starts his free timeline demos.
Control and subterfuge. It’s a chess game against a chessmaster, and the key is to not let him realize he’s playing.
Which ties very well into his power’s weakness, which is surprise attacks that don’t give him time to split the timeline soon enough for one of his copies to succeed/survive. Don’t let him know he’s playing until it’s too late for him to win.
“That’s the gist of it. Even I don’t know what he has planned for his endgame, here. It’s looking pretty ugly, to be honest.” Lisa counted off the points on her fingers. “The Chosen will be gunning for us, Coil’s got a small army of pretty excellent, well-equipped soldiers at his disposal, he’s got some pretty fucking heavy hitters with the Travelers, the heroes are going to be going into overdrive to establish some sort of control and last but not least, he’s Coil.”
Things are gonna get wild.