Between 11.5-11.6


I think the merchant party scene might be yet another Casualty Of Liveblogging 😛 IE, better when faster paced

Ah, yeah, that’s a good point

Yeah, most people aren’t usually exposed to the Raw Merchant Awfulness in this chapter for a total of, what, eight hours? (That’s not counting session 3, another 5.5 hours.)

My joke about Skidmark using his power to create Rainbow Road sure sounds a lot… crueler now that I know what the power actually does.

It’s a common mistake among fans that Skidmark has a bottom-tier power. The truth is that he has a great power and he’s just a bottom-tier human being. According to WOG, Skidmark would be extremely helpful in an Endbringer fight – he just didn’t bother to participate because he’s a selfish coward.

Sounds about right. Layer a bunch of those skidmarks on top of each other and side by side, and we’ve got an excellent barrier keeping Leviathan out and speeding up outward projectiles.

Tons of lives could’ve been saved.

But hey, worked out nicely for Skidmark, didn’t it?

[D&D monster stat block]


Medium fiend (demon), chaotic evil

Armor Class 13
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 30 ft.

1 (-5)
17 (+3)
12 (+1)
14 (+2)
13 (+1)
14 (+2)

Saving Throws Dex +5, Cha +4
Skills Stealth +7
Damage vulnerabilities radiant
Damage Resistances acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 4 (1100 XP)

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.


Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.

So I was looking up some D&D things, and I found Shadow Stalker.


shadow stalker: who are you
shadow demon: i’m you but immune to lightning

Skidmark can’t make the Rainbow Road, but his power is literally Boost Pads.

Huh, yeah, I suppose that’s a good way to put it.

Maybe with some creative use of Taylor’s power, we could have some crabs pretending to be red shells.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s