Between 12.4-12.5

The line “this is not an exit” is a reference to American Psycho.

Ah, I see!

Judging by the scene I just watched from it, which may have been the final monologue, it seems to be an appropriate work to make a reference to in a story like Worm, what with the whole “fall to villainy” angle.

Hello! I was just wondering if you are still taking worm doc recommendations? If you are I think worm d20 might be a safe option. It stopped before the end of arc 13 I believe so Kroc should be save to read it soon ish, and I don’t think there are any other spoilers except confirming the Sarah thing. Have a nice day.

I’m… honestly not sure if Sharks actually intended to send me this ask. Accidents do happen sometimes, even for ask screeners. But yeah, if there’s spoilers in it, I don’t understand them for now. Apparently there’s a “Sarah thing”. ¯\_(ツ)_/¯

I do really like the idea of Worm TRPGs, in part because a lot of powers fit well as spells. And then of course there are less rigid systems specifically designed to lend themselves to superpowers.

I doubt I’ll be playing one anytime soon, but if Sharks finds that the documentation for one becomes non-spoilery, like Worm d20 apparently soon will, maybe I’ll take a look at how they did things. 🙂

(By the way, shortly after I was sent this ask, another friend told me that the people behind We’ve Got Worm just started up a TRPG spinoff podcast set in the Wormverse – I wonder if that may have prompted this ask?)

(#also hi my name is krocswell)

“It was the strip of cloth that made the upper part and front leg of the letter R.” It took me a few seconds to understand but then I giggled for like ten seconds straight. I’m still having little burts of laugther.

Hehe, I’m glad you appreciated that! :p

(#seriously asks like this are super satisfying)

Glass and sand are both made of silicon dum-dum.

Sand and glass are essentially the same thing, just in different forms. Shatterbird can affect all forms of silicon from glass to quartz sand.

I mean, yeah, I know that glass is made from sand and is essentially just another form of it, but it’s a superpower we’re talking about. Magic by another name. Without testing/exposition, you never really know what sort of limits there are going to be, at what point the power is going to say “no, this is similar but it isn’t in my job description”.

So I’m absolutely fine with Shatterbird being able to control sand – I only questioned it in the sense of “oh, it extends to this form too?” – but I don’t think it would be any weirder for someone to have a power over glass and not have it extend to sand.

Hell, in most other settings, I would consider that more likely because magic doesn’t usually care about chemical composition and stuff like that, or include crabs and such alongside insects. Worm’s powers are a little different from the norm of magic in fiction because it doesn’t quite follow human categorizations and ideas.

The idea of magic that doesn’t follow human ideas is something I’ve given some idle thought to in the past. Stretching back to before I started Worm, I believe.

Worm lowkey does do something kind of like that with some of its powers, though it’s nowhere near as extreme as the sort of examples I’ve been thinking about, and Worm’s examples of this do still make sense from a certain human perspective.

No, what I’ve been thinking about is things like this: What if magic’s idea of what is or is not part of a whole is different from ours?

What if you try to turn a rock into a top hat, and your magic thinks the head and left shoulder of the man who is currently balancing the rock on his head, as well as a chunk of the air around him, is part of the rock? If the spell worked, you’d end up with a top hat balancing on the blood-gushing, headless torso of what used to be your wizarding assistant.


And magic might not even have a good grasp on what a top hat is. Usually with transmutation magic in particular, this part is explained by way of the caster picturing the target item in their head, but what if magic didn’t know enough about top hats to correctly fill in the blanks of the things the caster didn’t explicitly picture? What if the caster didn’t consider what material the top hat should be, and it ended up being made of iron, or lava? I guess the poor assistant’s body can’t get any more dead, at least.

And even if the caster did picture it as made of silk or something, how is magic supposed to know what we humans mean by “silk”? Or how the hat’s silk is supposed to be treated to make the whole thing stick together?

Basically, what I’m getting at here is that magic is distinctly fictional because it almost always works conveniently, even when it’s not easy to use it. It follows human ideas because magic that doesn’t follow human ideas would be difficult to use not only in-universe, but narratively. It doesn’t fulfill the narrative role magic usually has, and humanity actually using it effectively would likely require more science and magitech to trick the magic into doing what we want it to, than pure wand-waving and magic words. (It’s not like humanity would give up.)

Magic like this would need to be Sufficiently Analyzed to even be properly useful – just like electricity, radio waves and other phenomena we’ve taken thorough advantage of in real life.

(#the magic assistant was originally a baby dragon until i decided i didn’t want to go quite that blatant with my reference)

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