The difference between us and Hookwolf is that we’ve succeeded.  We have two of them in our custody.  You can’t bide your time, organize, and wait for an opportune moment.  They have years of experience fighting people who do that. 

So… attack at an inopportune moment to catch them off guard?

Anything you try, they’ve probably dealt with.  We win by catching them off guard with powers they don’t know about, powers they can’t expect and interactions between powers.  Calculated recklessness.

That’s a good way to put it!

“We can handle that on our own, with more calculation and less recklessness.”

You’re missing the point. The recklessness is important.

He’s studied you.  For any member of your team with more than three months of experience, he already knows everything they can do, their tricks and individual talents.  You have powers we need.  We have knowledge on their location, firepower of our own and two captives.  We’ll only pull this off if we work together.

“You don’t have powers they don’t know about.”

Also, Imp’s gotta be super good for the “powers they can’t expect”.

“Putting our lives in your hands,” Miss Militia replied.

Only as far as we’d be relying on you,” I answered her.

Yeah, this would be a mutual thing.

“Who are you, Skitter?”  Legend asked.  He floated closer to my swarm-decoy.  “I can’t get a read on your personality or motivations, and that’s without touching on what came up at the close of the Endbringer event.”

Speaking of changing the subject, his thoughts come to the surface!

Skitter really isn’t an easy one to figure out when you don’t know her or her story, is she.

Then work with us because it’s the best way to stop the Nine.

“I refused Hookwolf when he made the same offer, and I’m going to refuse you.  The capes on my teams are good people.  I won’t throw away their lives with a reckless attack.

Okay, that is a fair enough argument. But also, you don’t know the girl you’re talking to all that well. If Taylor plans it, it may not be cautious (Grue), but it won’t be reckless (Hookwolf).

It will be tactical.

We’re going to develop our own strategies, plan, and find a safe way to target them.”

And civilians die in the meantime.”  I retorted.  Grue dies in the meantime, if he wasn’t dead already.

Acting fast would definitely be preferable.

I wonder what Legend is thinking in the background of Skitter’s and Miss Militia’s latest few paragraphs.

“We’ve tried the same strategies we use against Endbringers.  Multiple teams, allying with locals.  Sometimes we get one of them.  Sometimes we get three or four.  But we lose people, lots of people, in the process.

Because the Nine are good at dealing with those exact tactics.

The remaining members of their group always find some way of escaping. The fact that we tried and failed in going all-out gives them notoriety.  They bounce back after an attack like that, and they bounce back hard, with creeps, lunatics and killers flocking to them for the chance at that same sort of glory.”

Miss Militia is making good points, though I do think Skitter still has some things she should point out. Like exactly how the ambush they did on the Nine worked, by not letting the Nine use their skills in dealing with crowds.

“You’re not only asking us to fight the Nine, but you want us to fight alongside notorious villains.”

I mean, yes. It works against Endbringers, does it not? And the Nine were literally introduced in the story on nearly equal footing with the Endbringers when it comes to this kind of thing.

So I was notorious now?  Huh.  Couldn’t let that distract me.  “I’m offering you Cherish.

Heh, I like that Taylor gets to have this little moment of “is that really a word that describes me these days?”

I could make out Miss Militia shaking her head.  “I’ll be blunt, Skitter.  I’m not Armsmaster.  I don’t have a stake in personal glory or renown.  I’m not going to pussyfoot around, either.

To be fair, Armsy didn’t really pussyfoot around either, much.

Put a bullet in her skull and be done with it.  There’s a kill order on them, nobody’s going to charge you for murder.”

That’s honestly fair.

But hey, if there’s a kill order, why not help try to kill them?

It is literally your job.

I rephrased, “Shatterbird and Cherish have been captured.  We will deliver Cherish to you if you wish.  We are done interrogating her.

“Please take her? She’s driving us insane with her babble. Seriously, if you don’t, we’re literally just gonna put her out on the sea tied to a bouy.”

“Interrogation.  You mean torture, don’t you?” Legend asked from where he stood in the doorway.

I take it he’s heard Shadow Stalker’s perspective.

No.

“Why?”  Miss Militia asked.  “Why the offer?”

She’s a sharp one.

You can put her in secure custody, and we need your help.

“For?”

The Nine have captured Grue.  We mounted one successful attack this morning, we got two of theirs for one of ours.  They will be ready for a rescue attempt.  They know our powers.  Help us attack.  Help us catch them off guard a second time and stop them for good.

Taylor’s getting better at her pitches, with that last sentence. That’s gotta be at least somewhat tempting, if the Protectorate (more importantly, Legend) is willing to believe they can do this.

Seeing them gave me pause.

Are you thinking about the rules, worrying that they might break them?

As Miss Militia stepped outside, I pulled on the headphones, and Trickster did the same.

“Skitter?” Miss Militia asked.

Yep, that is totally her standing there in the lobby. All mammalian and everything.

Something like that,” I replied using my swarm.  “I wanted to talk.

“Given what happened the last time you were here, I’m not sure we’re on speaking terms.”

Oh yeah, they did kinda break in and steal important data, as well as take over the body of one of their members and scare her out of town by making it almost kill her. That’s a thing that happened.

We have two of the Slaughterhouse Nine in custody.  We are prepared to turn one over into your custody.

Now that ought to cause some raised eyebrows.

“What?  I didn’t hear that.”

Damn.  It sounded natural in my head, as I got them to make the noise, but I wasn’t quite there yet.

Well, when Taylor gets the point through, anyway.

Maybe it would have been better to just pass a phone to her.  I’d gone this route for the dramatic touch, and because I hadn’t wanted them to trace us.

But the dramatic touch is awesome.

It would have to do.

I ensured the rigging around the camera was more or less steady and then sent the swarm out the window.  I relied on my power to keep track of it while I opened the laptop Coil had provided and turned on the video feed.  When it had arrived outside the PHQ headquarters, I drew it together into a densely packed human form.

I love it. This way she’s safe if they attack, but she can communicate with them, and as long as she can keep the equipment out of the way of the attacks (and continue to have a large enough swarm), she can maintain contact. And hey, this’ll reinforce rumors that she has the power to turn into a swarm, if the PRT has heard of that.

Also: Ah yes, the Protectorate/Parahuman HeadQuarters headquarters.

It took six and a half minutes for the Protectorate to react to the figure.  That bothered me, on a level.

You’d think they’d be a little more alert, especially with the Nine in town and after one of their own.

Were they disorganized?  Or was it difficulty in communicating and marshaling their forces when they didn’t have phones or other means of passing on alerts?  They gathered in the lobby.

I suppose that’s fair, but if Coil can get new phones that work, why not the Protectorate? Although they do pose a risk if Shatterbird realizes they have them.

I adjusted the camera the insects were carrying and made out Weld, Kid Win, Clockblocker, Miss Militia, Battery and Legend.

This is a very good assortment of characters to find! I very much like all of them.

There were three more capes I didn’t recognize.  Members of Legend’s team?

Hmm. I would’ve suggested that Chariot was one of them (as the only current Ward that Taylor hasn’t seen), but I think he’s too young for Taylor to think he’d be a member of “Legend’s team”, which sounds like it refers to the Protectorate rather than the Wards. But hey, maybe he’s not visibly that young.

More likely, new characters!

(They may not be allowed to help out here by Jack’s rules.)

“Done this before?” he asked.

I shook my head.

Done what?

I guess this wasn’t the destination so much as a convenient way to go there?

I was gathering my bugs, the stronger fliers, and drawing out lines of silk.  Trickster handed me the individual components.  A small spy camera, no larger than a tube of lipstick, and a similar microphone.

The camera also shoots lasers that can be amplified, divided and directed using make-up mirrors.

The microphone turns into a chainsaw.

And they can both be used as actual lipstick.

My bugs bound them together with silk and then stretched out more to distribute the lifting among the dragonflies, bumblebees and wasps.

So right now it seems the plan is to spy on someone by having the bugs carry the spying equipment. Fair enough, but why?

One outside-the-box possibility would be to establish safe communication. Taylor could write things using bugs and have the recipients respond using the microphone, while they wouldn’t be able to attack.

But if the recipients actually are the Crew, I don’t see why that would be needed. The Protectorate, on the other hand, it could be worth doing with.

“Okay, let’s see,” I muttered.

“Testing, testing, one, two, three…“  My swarm managed some semblance of the words I wanted, a mix of buzzing, chirps and clicks to form the right pitch.

Oh hell yes, that’s so much cooler than the writing idea. But it looks like I was barking up the right tree!

So if they keep the microphone out of sight, it’ll come across as talking to the swarm. That’s awesome.

Some sounds were hard or impossible to make.  The ‘puh’, ‘buh’ and ‘muh’ sounds didn’t form, and I struggled to form something that sounded like a ‘t’ in the middle of a word.

Ah, yeah, the swarm doesn’t exactly have lips.

It was intelligible, but only barely.

I say embrace the alienness of it.

Could I comment on that?  Should I?

Probably not. Trickster has already suggested you should mind your own business once, way back in 6.8. He probably would not take kindly to it.

Though you have gotten to know him better since then (mostly offscreen, but still).

I remained silent.  We exited the stairwell at the fifth floor and entered a dark hallway.  I clicked on a flashlight, and we made our way down the hall. 

Trash was piled everywhere, and I was all too aware of the maggots that were crawling on the floor, barely visible in the dim light.

Sometimes this power is not that great.

“Which way?” he asked.

I pointed.  A side benefit of my power was that it made it pretty damn easy to maintain my sense of direction.

Makes sense. She has total awareness of thousands of reference points without having to see them.

We tried the doors for the two apartments that led in the right direction.  Both were locked.

Trickster touched the doorknob, then looked across the floor at the trash in the hallway.  The doorknob disappeared, and a chunk of wood fell to the ground.

Heh, nice.

He repeated the process with the internal mechanisms, and the lock was effectively transported away.  He opened the door and walked inside, going straight for the windows.

Screw “alohomora”, this is a way cooler way to open a lock.

Trickster accompanied me.  We didn’t get the benefit of Bitch’s dogs.  She’d wanted to check on her territory and take care of her dogs.  I’d grudgingly agreed that she should take care of that, and Trickster and I had set off alone.

Hm, seems like we might learn some things about Trickster on the way. This seems set up for some interesting one-on-one interactions between Skitter and Trickster.

I gave him a sidelong glance as we ascended the stairs of the empty apartment building.  What had Cherish said?  Scared little boy?

I didn’t really comment on that part of it, because that’s honestly the least interesting part of what she said to me. Leaders being more scared and insecure than they appear is a Thing that I’m not really surprised to see pop up.

Though it is an interesting tidbit that informs some of Trickster’s behavior. He does a pretty decent job at hiding his fear when in the company of other teams, but he may be overcompensating, possibly lashing out, acting crabby and angry instead of letting his true feelings show.

My choice of the word “crabby” was not a coincidence, in case any Homestucks were wondering. This trait reminds me a lot of a certain other K-named leader of a dysfunctional team.

She blames you.  They all do.  I could remember Sundancer’s remarks on the drama in the group and how lonely it was to be around them.  I recalled Genesis seeming less than thrilled when her team arrived last night.  Was Trickster at the center of it?  He was more ruthless than his comrades, which was interesting because his power was the least lethal.

Said other leader is also one of the least capable fighters on his team.

Also yeah, I’ve been pretty much assuming Trickster was fairly central to the Traveler troubles ever since 6.8. But Noelle’s situation (which is what I believe the “blame” bits refer to, although that could also have to do with their shared backstory) certainly doesn’t help.

It might have been a point of contention.  But what would he have done that the others would blame him for?

Oops, I just answered what I think that’s all about before it came up.

Although I guess I didn’t give specifics. There are so many unknowns about Noelle’s situation, and there are so many things people might feel someone did wrong in handling it, or causing it. And that’s if it’s even that situation and not their backstory, which is shrouded in even more mystery.

If we pull in my somewhat weak “Travelers are in trouble with Cauldron” theory, maybe Cherish was saying that the Travelers saw Trickster as responsible for that trouble, or for getting them involved with Cauldron in the first place.