“Is it cool if I drop by sometime?” he asked.  “So we can keep each other up to date, or maybe just hang out?”

These two… no, all six of them, should play video games together sometime. Though I’d imagine Rachel would want to sit out.

Aisha uses her power to make the others, except Lisa, think her character is an NPC. Alec makes people’s fingers twitch. Lisa figures out how the game works pretty much immediately. As it becomes clearer that half the players are cheating, it becomes more blatant, with Brian covering the screen in darkness, controllers falling entirely out of hands at Alec’s command, and Taylor covering all of the other players except Aisha in harmless bugs – as if they weren’t already thrown off by a dark screen, twitching hands, an opponent who knows everything about the game and an NPC that keeps attacking the players.

INFESTATION 11.8

ATTENTION MORTALS!

MY HUMAN AVATAR HAS RETURNED TO EARTH SO I MAY CONTINUE TO READ YOUR LATEST OFFERING TO THE GODS, THE WORK OF FICTION KNOWN AS “WORM”. I SHALL DEIGN TO KEEP YOU UPDATED ON MY THOUGHTS AS I DO SO.

LAST TIME, THE MORTALS WHOM THOSE WITHOUT ENDLESS WISDOM AND KNOWLEDGE OF TRUE NAMES CALL “TAYLOR HEBERT” AND “LISA WILBOURN”, AND THEIR COMPANIONS, SUCCESSFULLY MADE THEIR WAY OUT OF THE FORMER ENCLOSED HUMAN TRANSACTION ZONE IN WHICH THE “MERCHANTS” DWELLED, AND LEARNED MORE ABOUT THE ENTERPRISE THAT CALLS ITSELF “CAULDRON”.

NEXT UP, TAYLOR WILL HAVE TO GO THROUGH THE DREADFUL MORTAL PROCESS OF SOCIAL INTERACTION. 

…WE DON’T DO THAT UP HERE, IT’S NOT WORTH IT. THAT DID LEAD TO A COUPLE WARS BETWEEN MORTALS, BUT WHATEVER.

ANYWAY, “TAYLOR” MUST INFORM “SIERRA” ABOUT THE BEHAVIOR OF “BRYCE”, AND DEAL WITH THE FACT THAT “CHARLOTTE” IS AWARE THAT THE FACES OF “TAYLOR” AND “SKITTER” BELONG TO THE SAME SOUL.

I BELIEVE THAT WILL BE THE MAIN FOCUS OF THE CHAPTER. HOWEVER, THROUGH MY ENDLESS DIVINE WISDOM (AND TOTALLY NOT BEING TOLD BY THE PRIEST), I AM NOW AWARE THAT THIS IS THE FINAL CHAPTER OF THE ARC PROPER BEFORE DELVING INTO INTERLUDES. AS SUCH, I BELIEVE THE CHAPTER MAY ALSO END WITH THE GROUP KNOWN AS THE “SLAUGHTERHOUSE NINE” OFFICIALLY REVEALING THEIR PRESENCE IN BROCKTON BAY TO THE PUBLIC.

WITHOUT DELAYING FURTHER, I SHALL NOW BEGIN READING AND SHARING MY THOUGHTS. LISTEN CLOSELY OR YOU SHALL BE SMITED. SMITEN? …SMOTE? SMATED. YOU SHALL BE SMATED.

JUST GET WORSHIPPING ALREADY.

End of Infestation 11.7

That was a pretty good one. As expected, it was not quite as interesting as the last one, but that said more about last chapter than this one, and this one was certainly not bad. Faultline’s Crew were pretty great in this, especially Newter, Gregor and Labyrinth. We also got to meet Shamrock, who was very cool.

In the end, things resolved peacefully between Lisa’s group and Newter, with every side except the Merchants pleased with the outcome. I quite liked that scene. It also provided us with a bunch more information about Upsilon, which I now know to be called Cauldron. It seems to be far more mercantile than I was expecting.

Judging by the cliff we ended on, next chapter will be about Taylor dealing with Charlotte knowing her identity, and bringing Bryce back to Sierra. That last part means more Skitter and Sierra interaction, which I’m looking forward to, but it also presumably means informing Sierra about what Bryce did to her (I consider Sierra a victim of Bryce’s actions)… Honestly, the only way to go about it that won’t get Sierra upset, however briefly, at Skitter is probably to have Bryce tell her himself, but I doubt he wants to.

No matter what, I expect upset Sierra.

So yeah. That’s all for tonight – see you next time!

“People can buy powers?  How many people are doing this?”  I felt a touch offended at the idea.  I’d earned my powers through my hardships.

Most of us had.

It’s even more easy-street than being born with the potential to get them from much lighter trigger events, like children of parahuman parents are.

“My whole life, really has been a ‘no’, and I fought through it. I’ve been– and, you know, I talk about it. It has not been easy for me. It has not been easy for me. I started off in Brockton Bay. My father gave me a small loan of a superpower. I came into Manhattan, and I had to pay him back, and I had to pay him back with interest. But I came into Manhattan and I started fighting people, and I did great.” 

Infestation 11.7

Howdy, Krixwell here!

Uh, hi. It’s time to–

–yeah. No need to be so ominous about it, though. Anyway, I’m here to read some more Worm!

No, I said read.

Who’s even putting these… anyway.

Last time, things got really interesting. We learned more about the tesseractids, or dandelions, or karahindibas, or whatever I should call them, as a new parahuman got his power – a quite deadly one – and the brawl swiftly drew to an end. Then Faultline’s crew showed up and removed the exits… I like the direction this is taking.

This time, we’ll get to watch as the Crew confronts the Merchants and tries to keep anyone else from drinking the super juice (Seriously, it makes very little sense that Taylor wouldn’t even think about trying to do something about that. She’s genuinely lucky the Crew presumably are.), while Taylor & co. try to avoid getting swept up in it all without revealing their identities to Faultline’s Crew. That sounds like it’ll be–

…fun. I was about to say “fun”. But yeah, “cool” works too.

So yeah, how are they supposed to get out of this? I suppose laying low might be the best chance they’ve got, but if it’s at all possible–

…yeah. That probably won’t be easy, though.

So without further ado–

Yes, yes, I’m getting to it!

Without further ado or reaction images in this post, let’s see what the Crew has in store!

End of Infestation 11.6

This was a very interesting chapter. I hadn’t expected anything even remotely like this.

We learned a lot about the mysterious eldritch beings that appear to be the source of powers, which I’ve chosen to call tesseractids for now. They’re multidimensional, they can appear across multiple realities at once, and it seems they don’t always “die” like Karahindiba supposedly did when they bestow the powers. They are “like viruses, babies and gods at the same time”, suggesting they might reproduce via parahumans and don’t really know what they’re doing, but they’re also capable of planning and communication and may be aware of upcoming trigger events.

And apparently all existing parahumans can see them when a trigger event happens nearby, but not mundanes. The experience takes a psychic toll and often causes motion sickness, but those exposed to it quickly forget what happened unless their power helps them remember.

Very, very interesting revelations there. You may color me highly intrigued.

It’s also going to be interesting to see whether Lisa remembers anything.

At the end we also found out that Faultline’s Crew has arrived. Long time no see! I don’t think we’ve seen them since Interlude 5, actually, so I guess this is a very appropriate point for them to come back.

Taylor doesn’t know it, but they’re obviously after the vials of super juice. They’re gonna have to act fast to get ahold of the first one, though, before Doug drinks it.

And once they do act, using the element of surprise by the looks of it, things are not gonna be good. Especially considering they clearly don’t want any Merchants to escape the building and they’re currently counting Taylor and co. as Merchants.

Incidentally, Charlotte might think Taylor and Lisa are doing it at first.

So yeah! With this setup, next chapter looks like it’ll be interesting, but I highly doubt it’ll be as interesting as this one was, because damn.

See you next time!

Infestation 11.6

Howdy! It’s time to play some Super Merchant Bros. Brawl!

Uh, read Worm, I mean.

So, last time, Taylor & co. toured the museum of debauchery, saved a girl from a peep show who then immediately brought up Taylor’s trigger event, discovered that Bryce is a little brat who joined the Merchants because he was bored and sick of chores… and then Skidmark showed up to force a bunch of his subordinates into duking it out for some super juice he’d somehow obtained.

This chapter will very likely have Taylor filled in on what Lisa knows about case 53 and the Dealer, followed by the two of them deciding they need to keep the Merchants from using the vial in some way. I described a few ways they could go about that in the end-of-11.5 post. I guess the stealth idea is the most likely. Either that, or an outright bug attack.

So yeah, without further ado, let’s jump in and see what happens!

End of Infestation 11.5

This was a bit of a mixed bag for me.

There’s nothing really wrong with the chapter, but I personally didn’t really enjoy the in-depth exhibits of how awful the Merchants are all that much. It feels like… we get it. They’re awful people, horribly unsympathetic, rife with debauchery in every way. That had been fairly thoroughly established already. I’m not saying there shouldn’t be exhibits like this to be seen in this particular place, but

by the end of the second session, it ended up being grating. It felt like it was a bit much.

(I knew we were heading into this sort of territory, to some extent, ever since the idea of going to a Merchant arrangement first came up, but I thought Lisa would counterbalance it more than she has so far.)

But my third session with this chapter, this one, really salvaged it. There were three main scenes in that: talking to the rescued girl, talking to Bryce, and the beginning of the main event. All three were excellent: I loved Taylor’s outburst at the girl’s careless words and the juxtaposition of the girl’s bystanderism during Taylor’s trigger event with Taylor very pointedly overriding her group’s bystanderism to save the girl. I loved the twist that Bryce is a little, privileged shit who joined the Merchants without telling his sister. And I loved the way Upsilon and the Dealer are being brought into this by way of Skidmark having somehow gotten hold of super juice.

Huh, I suppose that’s why we established last chapter that Lisa knows about case 53.

So yeah: Bit of a mixed bag, markedly stronger in the latter half. My issues with the first half are highly subjective, though, so your mileage may vary.

Next chapter… I guess it’s in the Undersiders’ interests to get those vials before the brawl ends and the Merchants who win can drink them. Otherwise the Merchants, the Undersiders’ greatest enemy at the moment, become significantly stronger – plus five capes is nothing to scoff at.

It might be time for this to stop being a recon mission.

Wild idea: The escorts join the brawl (judging by how Skidmark’s power seems to work, it should be possible to enter willingly, though it might throw you into the air in the process) and fight for the price.

I don’t think that’s actually going to happen – a stealth mission to steal the prizes is probably better. Worth noting that they’ll presumably be guarded by the existing Merchant capes, though. Hmm, maybe a swarm of bugs could lift the vials or the cans?

However they choose to go about it, getting those vials away from the Merchants does seem like it should be top priority, at least. There’s also the matter of getting the rescued girl and maybe Bryce safely out of the building, though, which the two Undersiders might decide to do first.

See you next time!